Game Development Community

Character Animation - some question

by Marcin Zygmunt · in Torque Game Engine · 11/05/2004 (8:32 am) · 4 replies

I'm just starting work with TGE and I have a few questions.
Is it possible to "tear" a model apart? By this I mean that when I shoot the model's hand - the hand is gone from the model.
The same applies to other body parts.
Is a system like that present in Torque... I don't know, because I haven't fished studying the whole documentation yet.
I would be vary thankfull for any info on this.

#1
11/05/2004 (9:00 am)
Sort of. It's not directly exposed but it would be possible within the existing code framework. Look at the stuff in the engine/ts directory as a starter - that's the core model rendering code you'll need to be modifying.
#2
11/05/2004 (9:06 am)
Or maybe i will make character models:
- one with hand
- one without hand
etc

And if i shot in hand i will change model to "One without hand"
it's possible to make something like that ?

dont know how Animation System works in Toruqe yet...
#3
11/05/2004 (9:09 am)
Marcin,

I am planning on using the same effect in my game and have found a couple resources that should point you in the right direction.

Hiding Meshes and Hiding Nodes

Thanks.
#4
11/05/2004 (9:23 am)
Thank Derk :)
I will try with those resources.