Game Development Community

TGE Scripts to TSE Scripts?

by Matthew Crawford · in Torque Game Engine Advanced · 11/05/2004 (7:05 am) · 3 replies

I'm close to buying TGE, and I wanted to know if porting TGE scripts to TSE scripts would be a difficult procedure. I don't plan on changing any C++ in TGE, but I do plan on making heavy use of scripting obviously. I would'nt want to purchase TGE now, and start work on my project, only to have to rewrite all the scripts when upgrading to the TSE.

I've heard porting code has been reletivly simple, but what about scripts?

#1
11/05/2004 (7:18 am)
I don't want to come off as an asshole, but this has been told so many times before. Just search the forums! You'll get your answer much faster, believe me.

TGE is 99 % the SAME functionallity and scripting as TSE is and will be.
Think of TSE as TGE with new rendering overhead and some cleanup of the old code.

I converted our multiplayer game from TGE to TSE in less than 3 hours, and that's counting all the time recompiling 29 megabytes of DIF files and putting in the shaders.

Code is IMO not as easy as porting scripts.
#2
11/05/2004 (8:12 am)
Easy, Stefan, it's just a question. Porting scripts only is not diffcult.
#3
11/05/2004 (8:22 am)
Sorry for the supposedly stupid question. I'm hardly dumb, and I did search first. I only found code related posts.

And I'd say 13 mins is fast enough for any answer, so thanks?