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How to scale terrains?

by arteria3d · in Torque Game Engine · 11/05/2004 (4:45 am) · 3 replies

Again sorry if i have overlooked.. but all the docs are overhwhelming... How do u scale terrain?? and is it possible to poke hole into the terrain to make caves??? If so could u point me to an example please

Thanks

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Owner of uk based Ltd company ArteriaMediaLtd. with a trading name of Arteria3d Website;arteria3d.com


#1
11/05/2004 (4:51 am)
Nor sure what you mean by 'Scale terrain' but yoy can make holes in the terrain by using the 'Set /Clear Empty' brush in the terrain editor. You caves have to be DIF models, you cannot sculpt the terrain to do it for you.
#2
11/05/2004 (4:52 am)
By scaling - i mean can i make the terrains as large or small as i require?
#3
11/05/2004 (9:04 am)
The terrain repeats infinitely. The size of the area that repeats is fixed. You can try changing the squareSize field to get a different terrain density. Or you can do C++ modifications to alter the terrain's behavior.