Game Development Community

nother bug with saving with the terrain editor

by Matthew Shapiro · in Torque Game Engine · 11/01/2001 (3:02 am) · 4 replies

ok go to a map like scorched planet, edit the terrain, go to save, change the mission name, press enter so all the file names below change accordingly, make sure everything is checked, save... close it then open the map.. huh no changes. It seems the terrain editor doesn't update the .mis file to where the NEW heightfile is, tho it was created. Sure you just load up the .mis manually but it's a lot more the convienient and should be done in the engine. I haven't looked too much but I think it might not update the terrain file and other stuff automatically either...

#1
11/01/2001 (10:46 pm)
The files are read-only, you have to find the files for that mission and turn off read-only.
#2
11/02/2001 (2:10 am)
no i mean NEW files. I mean i go to save, enter TestMap. Then press enter and everything below changes from scorchedplanet.whatever to tesmap.whatever. But you have to manually go into the NEW non-read only .mis file and change the terrain file and most likely the other stuff too.
#3
11/05/2001 (4:24 am)
yes I had that problem too. The Engine should change the .mis file automatically to use a new terrain file.
#4
11/06/2001 (8:51 am)
Mark is working on the mission editor to clean up a lot of these issues. Should be a lot more solid when he's down with it.