Game Development Community

Compatibility

by Firas · in · 11/03/2004 (10:44 pm) · 7 replies

I bought lighting pack and tge 1.3 so can I integrate lighting pack with TGE 1.3 without problems, and if the answer is no what kind of problem I will have ?

actully I'm afraid to start integrating lighting pack with TGE 1.3 and after that nothing work, so please tell me your openion?

#1
11/04/2004 (2:54 am)
Current lighting pack does not support 1.3
You have to use Torque version 1.2.2 to use the current Lighting pack available.

new lighting pack 1.2 is being developed for TGE 1.3 compatibility, so you have to wait a little bit till he realeases it.

Hope that helps
#2
11/04/2004 (3:30 am)
Thanks
my next question is:
When lighting pack 1.2 coming out ?
If it will come after a week or 2 I can wait tell that but If It need more than that I think I should download TGE 1.2.2 :(

and also I have a little problem I have on my PC just TGE 1.3 so from where can I download 1.2.2
#3
11/04/2004 (4:02 am)
Actually it's not a big deal to add the lighning pack to Torque 1.3.

Using the manual integration description (not the patch based) you can easily integrate by yourself.
(However: At a few locations, common sense is needed ;)

Took a few ours to integrate 1.1.5 with my Torque 1.3 based product.
#4
11/04/2004 (5:03 am)
Yes,
Some people got the lighting pack 1.1.5 to get working with TGE version 1.3 but I wouldn't recommend it.
It's like forcing non-compatible version of the lighting pack to the newer version of the Torque engine.

The new lighting pack would be much better for the integration to the Engine, and it would be very easy to add the lighting pack to your existing project.

So i suggest you wait and get the new one when it comes out
thanx
#5
11/04/2004 (6:29 am)
The quickest way to integrate with 1.3 is:

1: Checkout the latest version of TGE supported by the lighting pack (i think it was 30th august, might be wrong) from CVS.
2: Apply the automatic patch as per LP docs
3: Use WinMerge or equivalent to merge 1.3 into that codebase
4: Search the forums for the fixes relevant to 1.3 (i forgot what they were offhand)
5: Compile

Best way to check things are working is copy over the demo missions and assets from the LP demo, and run them on your newly integrated 1.3 codebase. If the lighting doesnt look identical (e.g. all lights are white is one issue) after relighting the mission, then you need to go search the forums.

As Markus says, there are some areas that need some common sense, but it's easy and shouldnt take more then an hour or two.

T.
#6
11/04/2004 (7:44 am)
Ok thanks guys I will start doing it tomorrow

but I have a small complain here I download the Lightning pack and it's contain a greate doc(it's like manual) but there is no tutorials or how to which will take me thru step by step.

note: I'm note trying to fight I'm just suggesting.

and where can I find a demo or example for lighting pack?
#7
11/04/2004 (8:39 am)
You can download the Synapse Gaming Lighting Pack Demo. It will let you play with the pack.