Game Development Community

Head Animation Problem

by Derk Adams · in Artist Corner · 11/03/2004 (8:39 pm) · 4 replies

Greetings,

I am using Milkspace and have been very successful in getting the animations to work in Torque. However, I am having trouble with the head animation.

I can get "headside" to move with the camera side-to-side when in 3rd person view, but I am not able to get "head" to move the model when I move the camera up-and-down in 3rd person view.

Any suggestions?

Now, if I switch the names and make headside be the up-down animation and head the side-to-side animation, the up-down animation works (while I move the camera side-toside), so the animation is exporting correctly, Torque just isn't playing the animation.

#1
11/04/2004 (11:03 am)
Figured it out. For those of you who care:

First of all, I had to add a sequence for "look" and "head" to get it to animate (same frame numbers). Second, Torque doesn't seem to be able to have two tracks for one joint at the same time. I.e. you can't move one joint up and down and back and forth at the same time. The solution is to have two joints that are in the same location (map the model part to the top joint). Use one joint for each plane of movement.
#2
11/04/2004 (2:35 pm)
I am confused as to what you mean by having two tracks of animation at the same time. Things should be able to rotate and move along all axes simultaneosly with no problem. Are you sure that this isn't a limitation in Milkshape? (or gamespace? I assume you are using one of those two since you said "milkspace" :)
#3
11/04/2004 (2:38 pm)
The head, headside, and look animations should be blends.. this will allow them to play simultaneously in separate threads without one stomping the other..
#4
11/05/2004 (8:58 am)
Alex and Joe,

My mistake, I am using milkshape and I was using the dts exporter from 3DGPAIO. I have since found ms2dtsexportplus and have been working on figuring out how to export in dsq.

Thanks.