Help!!! With changine the ai player body
by Max Thomas · in Torque Game Engine · 11/02/2004 (5:30 pm) · 3 replies
Hello all,
As you can probably see my stupidity is actin up. What I need help with is changing the standard aiplayer body into a completly different bod without changine the player body whatsoever. Shortly it's that I need is the player and the Aiplayer to have different bods. Perdy simple right... Well it prolly is... So help me please!
Thanks, Max
As you can probably see my stupidity is actin up. What I need help with is changing the standard aiplayer body into a completly different bod without changine the player body whatsoever. Shortly it's that I need is the player and the Aiplayer to have different bods. Perdy simple right... Well it prolly is... So help me please!
Thanks, Max
#2
take a peek in aiplayer.cs
you'll see this
change it to something like this
for your second question, yes, most of the stuff, although you'll have to work with it a bit. AIPlayer is a subclass of player, so all the player functionality gets added automatically, if you want to change the way something works that's different and you'll have to override it yourself.
11/13/2004 (8:58 am)
Hey Max,take a peek in aiplayer.cs
you'll see this
datablock PlayerData(DemoPlayer : PlayerBody)
{
shootingDelay = 2000;
};change it to something like this
datablock PlayerData(DemoPlayer : PlayerBody)
{
shootingDelay = 2000;
shapeFile = "~/data/shapes/mycustomshape.dts";
};for your second question, yes, most of the stuff, although you'll have to work with it a bit. AIPlayer is a subclass of player, so all the player functionality gets added automatically, if you want to change the way something works that's different and you'll have to override it yourself.
#3
11/13/2004 (12:35 pm)
Thanks Clint. howevery I just figgered it out all by meself yestaday.
Torque Owner Max Thomas