Game Development Community

doors

by Desmond Fletcher · in Artist Corner · 10/31/2001 (5:24 pm) · 1 replies

Anyone know how to make the door entity work?

I created a trigger ent (with trigger texture) named t1. Then i created a door named d1 with the trigger01 argument as t1. I also added a pathstart (p1) and pathend (p2) pointing to each other. And, the door spec for pathname pointing to p1, the pathstart.

Results: this sequence is in the map, map2dif didn't choke on it, but the door is not visible.

#1
11/01/2001 (3:17 am)
intresting question, can't get it to work iether.