Cel Shading III - completing the trilogy
by Alessandro Loureiro · in Torque Game Engine · 10/28/2004 (9:10 pm) · 7 replies
I was reading through all the previous posts about people wanting to add cel-shading capabilities to TGE, and I must say I'm very interested into having some kind of integration of it into my game. I'm going after an anime-styled game, and cel-shaded graphics for characters would really fit like a glove.
Now, I don't have much OpenGL coding experience, or 3D render programming in general. However, I found a really, REALLY good, conceptual article on gamedev.net about this subject:
[url="http://www.gamedev.net/reference/articles/article1438.asp"]Cel-Shading - by Sami "MENTAL" Hamlaoui[/url]
This text explains in a very detailed and easy to grasp way the theory behind cel-shaded rendering, and how the algorythms for it work. Maybe this could be of help to you coders out there looking for info on how to achieve this effect... :)
Now, I don't have much OpenGL coding experience, or 3D render programming in general. However, I found a really, REALLY good, conceptual article on gamedev.net about this subject:
[url="http://www.gamedev.net/reference/articles/article1438.asp"]Cel-Shading - by Sami "MENTAL" Hamlaoui[/url]
This text explains in a very detailed and easy to grasp way the theory behind cel-shaded rendering, and how the algorythms for it work. Maybe this could be of help to you coders out there looking for info on how to achieve this effect... :)
#4
11/01/2004 (6:54 am)
Yay! that is excactly what i needed :)
#5
11/01/2004 (7:00 am)
Yay! that is excactly what i needed :)
#6
11/01/2004 (7:10 am)
Nehe has an example openGL implementation that the author of that article wrote: nehe.gamedev.net/data/lessons/lesson.asp?lesson=37
#7
11/01/2004 (9:09 am)
Great... ^^ if those resources could be used to make a plugin/add-on of some sort to TGE which could be released for the community, that would be REALLY great ^_^
Associate Kyle Carter