I feel stupid asking but...
by Nick Hardabura · in Torque Game Engine · 10/28/2004 (8:33 pm) · 3 replies
...can anyone tell me how to make a bounding box in 3dmax6? I haven't been able to export any of my models or animations! Not sure if there is a thread on this but if someone can point me in the right direction...please?
#2
Make sure the bounds box has it's pivot point at 0,0,0 and that it doesnt have any values for the rotation or scale because any values for the bounding box will be transferred to the model.
k
11/16/2004 (6:21 am)
Use the same technique to make a Col-# box.Make sure the bounds box has it's pivot point at 0,0,0 and that it doesnt have any values for the rotation or scale because any values for the bounding box will be transferred to the model.
k
#3
11/16/2004 (8:44 am)
Please read the Torque art documentation. It will answer all of your questions.. www.garagegames.com/docs/torque/general/pt05.html.
Torque Owner AndrewOsborne
So make a box and call it 'bounds' without the ' and you will be sweet