Horrible performance on GeForce 6800
by Matthew Ruggiero · in Torque Game Engine Advanced · 10/28/2004 (3:39 am) · 70 replies
I have a Radeon 9600XT and a GeForce 6800.
I ported the starter fps from TGE to TSE and removed all of the interiors.
I then added the orkbase interior from the TSE demo.
On the Radeon 9600XT it ran fine but on the GeForce 6800 I get horrible performance.
I checked and I am running the release version of the DirectX libraries on both machines, so the debug libraries are not slowing it down. I am unsure of why there is a huge performance difference here. I am guessing that the framerate on the GeForce is in the single digits as it is choppy as hell.
Any ideas?
I ported the starter fps from TGE to TSE and removed all of the interiors.
I then added the orkbase interior from the TSE demo.
On the Radeon 9600XT it ran fine but on the GeForce 6800 I get horrible performance.
I checked and I am running the release version of the DirectX libraries on both machines, so the debug libraries are not slowing it down. I am unsure of why there is a huge performance difference here. I am guessing that the framerate on the GeForce is in the single digits as it is choppy as hell.
Any ideas?
About the author
#62
09/24/2005 (2:59 pm)
Good idea. Not sure that Brian has the time to manage that process, though. But I'll let him post about it - I don't know his schedule as well as he does. :)
#63
Sytem specs:
GeForce 6800(just the norm)
AMD 64x2
Asus SLI delux
1 gig of RAM
09/27/2005 (4:04 am)
Just did some testing, and I'm getting awesome frame rates on my 6800.Sytem specs:
GeForce 6800(just the norm)
AMD 64x2
Asus SLI delux
1 gig of RAM
#64
WinXP-Pro, 3.4G Pentium 4, 1G ram
Geforce6800, 256m, 6.6.7.4 drivers
TSE EA-1 demo.
Average FPS is 140, can drop to roughly 100 (but never below) with the orc dancing.
When it's just shaders techniques being looked at, seeing 180+ in some scenes.
09/27/2005 (8:37 am)
Not sure how I let this thread slip by:WinXP-Pro, 3.4G Pentium 4, 1G ram
Geforce6800, 256m, 6.6.7.4 drivers
TSE EA-1 demo.
Average FPS is 140, can drop to roughly 100 (but never below) with the orc dancing.
When it's just shaders techniques being looked at, seeing 180+ in some scenes.
#65
09/29/2005 (4:53 pm)
There is some evil shit going on with the Orc, I just haven't had the chance to get in there and start ripping it up. There are translucent sorting issues that I know of - the orc is being rendered at least twice when it doesn't need to be, one or more of them possibly being with alpha blending on. The skinning is adding to the problem with the recalculation of all the tangent matrices. There may be more... Must get 360 crap and IGC out of the way so I can work on this stuff!@!
#66
Seriously, tho... I usualy get around 200 FPS and viewing the Orc doesn't give me any performance drop what-so-ever.
On a different note, my FPS will drop to about 50 when "looking at" two water blocks at the same time, even though one is not visible. Do the water blocks not get culled? Or could it be that they just don't get culled with Atlas(was testing on an Atlas mission)?
09/29/2005 (6:01 pm)
360 crap?Seriously, tho... I usualy get around 200 FPS and viewing the Orc doesn't give me any performance drop what-so-ever.
On a different note, my FPS will drop to about 50 when "looking at" two water blocks at the same time, even though one is not visible. Do the water blocks not get culled? Or could it be that they just don't get culled with Atlas(was testing on an Atlas mission)?
#67
but it does in the what is it.. factory demo.. ?
09/29/2005 (7:51 pm)
I did some further testing, and it definatly does NOT show up in the DOJO demo...but it does in the what is it.. factory demo.. ?
#68
The official EA 1 demo is not affected actually. If you compile a current HEAD demo and run it you will get the performance penalties.
I'm using
Win XP x64; AthlonFX 53 2.4g; 1G RAM
Geforce 6800; 128MB; 7.7.7.7 Driver (x64)
I had these performance drops on my GF3 card where they fell from 60FPS to 10FPS. There were 2 places in the TSE Demo where this happened.
1. When having the orcs weapon in view (framerate went up to full when the orc danced)
I removed a few glow effects from the weapon and framerate was good again
2. When having the portal between Interior and Terrain in view
Then i bought a GF 6800 and i still have performance drops in these 2 places. Drops from about 200FPS to 40-60FPS
Would have tested it on a current HEAD build but it seems to be broken ATM
09/30/2005 (2:39 am)
@StephenThe official EA 1 demo is not affected actually. If you compile a current HEAD demo and run it you will get the performance penalties.
I'm using
Win XP x64; AthlonFX 53 2.4g; 1G RAM
Geforce 6800; 128MB; 7.7.7.7 Driver (x64)
I had these performance drops on my GF3 card where they fell from 60FPS to 10FPS. There were 2 places in the TSE Demo where this happened.
1. When having the orcs weapon in view (framerate went up to full when the orc danced)
I removed a few glow effects from the weapon and framerate was good again
2. When having the portal between Interior and Terrain in view
Then i bought a GF 6800 and i still have performance drops in these 2 places. Drops from about 200FPS to 40-60FPS
Would have tested it on a current HEAD build but it seems to be broken ATM
#69
Im not sure if its the drivers though, i doubt it but has anyone tried downloading the 84.21 drivers from nvidia.com? they seem to have many improvements.
03/18/2006 (3:07 am)
The 7800gs plays interiors fine, there are no smear effects like there were on my old 6200.Im not sure if its the drivers though, i doubt it but has anyone tried downloading the 84.21 drivers from nvidia.com? they seem to have many improvements.
#70
Edit: Oh and drivers are newest
03/19/2006 (8:09 am)
Orc renders fine for me too, BFG 6800 128Meg. Looking at interiors destroys the framerate, as in going from a solid 100fps to < 1. I posted a pix screen elsewhere in another thread that clearly shows something going on.Edit: Oh and drivers are newest
Torque 3D Owner Phil Carlisle
Theyre usually pretty good at helping find out little issues like this.
Plus they should have some extra helpers to give some hints.
You could also try the debug DX and see if that gives any help.