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Horrible performance on GeForce 6800

by Matthew Ruggiero · in Torque Game Engine Advanced · 10/28/2004 (3:39 am) · 70 replies

I have a Radeon 9600XT and a GeForce 6800.
I ported the starter fps from TGE to TSE and removed all of the interiors.
I then added the orkbase interior from the TSE demo.

On the Radeon 9600XT it ran fine but on the GeForce 6800 I get horrible performance.
I checked and I am running the release version of the DirectX libraries on both machines, so the debug libraries are not slowing it down. I am unsure of why there is a huge performance difference here. I am guessing that the framerate on the GeForce is in the single digits as it is choppy as hell.

Any ideas?
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#1
10/28/2004 (1:20 pm)
Metrics(fps);

that will tell you.
#2
10/28/2004 (1:22 pm)
I'm developing here at work on a 6600, and it runs like a dream. Do you have the latest drivers? Are they a fresh install?
#3
10/29/2004 (1:54 am)
Yes I am using the 61.77 drivers from July 27, 2004.
I will try putting in the metrics.

The framerate only slows down when I am viewing the orkbase structure. If I move the camera so it is out of view, the framerate is fine.
#4
10/29/2004 (5:07 am)
@Matthew: If you just view the corner of the building, does it slow down there as well? Or is it when the entrance comes into view?
#5
10/29/2004 (8:37 am)
I seem to remember when I was inside the building it only slowed down when the entrance (outside terrain) was in view.

Unfortunately, when I converted the starter FPS from TGE I reused all of the common code. Maybe it has something to do with that. I probably should have used the common scripts from the TSE demo but that seemed like more of a hassle trying to integrate for someone at my skill level.
#6
10/29/2004 (9:12 am)
I can confirm that no, it has nothing to do with the scripts.
I have had this problem since 3 weeks back and it's on a clean build.

It's described in another thread in the TSE Bugs section.
#7
10/29/2004 (1:31 pm)
I'd suggest getting newer drivers from... the internet... somewhere... nVidia is up to 65 series, I think, and they fix a lot of problems. I had to get those for my card to run well.

The joys of developing cutting edge tech. :P
#8
10/29/2004 (6:42 pm)
Thanks for the advice but I like to stick with the current Nvidia drivers.
I wonder why they haven't updated them since July!!!
#9
10/30/2004 (3:13 am)
The current nVidia drivers are 66.77, why are you out of date? ;)

downloads.guru3d.com/download.php?det=899

Stability, official support, or working drivers. Choose two...
#10
10/30/2004 (5:37 am)
Doh!

Excuse my ignorance.
I only get my drivers from Nvidia.com.
They must not update that site as regularly as they update the drivers.
#11
10/30/2004 (6:03 am)
OK I installed the 66.77 drivers and I am getting the same performance.
Not good.

Here are my symptoms.

When I am on the terrain and have the orkbase in view the framerate is horrible. If I move so the orkbase is out of view the framerate jumps back up again.

Also, when I am inside the base, the framerate is poor unless I am staring up close at one wall. I assume that has something to do with how the engine culls unseen polys.

I am using the entire starter.fps scripts from TGE with the addition of the materials.cs, materialmap.cs, shaders.cs and glowbuffers.cs from the TSE demo.

I also removed all other interiors from the starter.fps as well as all models. The only thing in my level is terrain and the orkbase as well as the orc who runs along the path.

I wish I knew a little more about the engine and I could diagnose the problem but I still do not know torque script very well.

Sorry to keep harping on this problem but I am curious to why I only see it on my GeForce 6800 and not my Radeon 9600XT. Are you guys getting paid by ATI or something? ;)
#12
10/30/2004 (7:41 am)
@Matthew Ruggiero:

The files Ben recommended you are not officially supported Nvidia drivers. He should also mention that it is not safe to run those, if your card gets damaged then you have to pay for the repairs.

They are not on their main site becuase they are not considered finished or stable yet.

Anyway, I also tried to install these drivers and the problem is still there. Yay.
#13
10/30/2004 (8:05 am)
if your card gets damaged then you have to pay for the repairs.

Not true! You don't have to pay for the repairs if you don't want to. Of course, it's unlikely that anyone else will...

Stephan is right - those are beta drivers and therefore risky. But for me, they made a big difference. Have you tried using Driver Cleaner?

Do you have any of your AA or quality settings turned on? I assume you can run, say, FarCry ok? How about doom3? Is the card actually using AGP? Most of these settings are on the nVidia driver control panel.
#14
10/30/2004 (8:05 am)
Background processes? Old version of DirectX?
#15
10/30/2004 (12:46 pm)
All games I play run fine.

I have the latest DX SDK 9.0 October 2004 Update.
I am using the release version of the DX runtime.

AA setting is application controlled so I guess it depends on if TSE is setting it.

The funny thing is, the TSE demo runs fine. It is only the converted starter FPS that gives me this problem.
#16
10/30/2004 (2:46 pm)
Ben,

AA is forced to off. I can run FarCry with lower settings just okay. I can run Doom3 with medium settings kinda okay, with Farcry being the most choppy on my system.

I tried with the basic XP process scheme with only Norton Auto-Detect running, didn't notice any difference with it off either.

Newest DirectX, tried the drivercleaner.

Matthew,

Try to copy your compiled .exe file and replace the demo one and run TSE demo. If it's anything like mine, it will lag just as bad as the "converted starter FPS" that you got.

Ie. If you compile your exe and run the normal TSE demo (BUT with the new exe) you'll have the same choppy framerate as you had with Starter FPS converted.
#17
11/02/2004 (9:47 pm)
61.77 killed Doom3 for me. I was able to run it at high settings on my GeForce FX5900 prior to installing that driver. Not only was the game extremely slow, but all of my games started crashing to the desktop or giving me the BSoD every time I ran them. Even Marble Blast crashes to the desktop now. I reverted back to the old drivers I was using, but that didn't solve the problem. I ended up reinstalling 61.77, but I guess I'll have to wait to play my games until I manage to clean up my system.
#18
11/02/2004 (11:31 pm)
I suggest using Driver Cleaner.
#19
11/03/2004 (2:27 am)
I wouldn't. Driver Cleaner seriously killed my system so badly that I had to reinstall the OS.
Although I don't think it was driver cleaner specifically, I blame the crappy Radeon drivers from ATI that wouldn't uninstall.
#20
11/03/2004 (3:00 am)
@Matthew Ruggiero


whats the specs of the rest of your system , including sound
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