Compiling with VC.NET 2002?
by Edward Pollard · in Torque Game Engine · 10/26/2004 (5:28 pm) · 1 replies
Hi all.
Just bought Torque. Figured the best place to start was try compiling my own binaries from the provided projects. But I discovered that the project files are all 7.1 (.net 2003).
So whats a guy with .NET 2002 supposed to do? Convert the 6.0 projects?
I'm completely new to Windows development, so perhaps .NET 2002 is a product best forgotten, but it seems odd to me that there are projects that work with stuff older than my version, but not with my version.
Thoughts?
Edit: Ooooooo instructions!
(that the search box searched the forums is a fact that eluded me)
So...uh....do those that have experience recommend getting .NET 2003? Is it that much easier to use?
Just bought Torque. Figured the best place to start was try compiling my own binaries from the provided projects. But I discovered that the project files are all 7.1 (.net 2003).
So whats a guy with .NET 2002 supposed to do? Convert the 6.0 projects?
I'm completely new to Windows development, so perhaps .NET 2002 is a product best forgotten, but it seems odd to me that there are projects that work with stuff older than my version, but not with my version.
Thoughts?
Edit: Ooooooo instructions!
(that the search box searched the forums is a fact that eluded me)
So...uh....do those that have experience recommend getting .NET 2003? Is it that much easier to use?
Torque Owner Joe Melton
Fails At Making Games
Open all of the .vcproj files in the vc7 folder. Do a search for "7.1" without the quotes. Replace with "7.0" without the quotes (I use UltraEdit for this because I can replace in all open files).
Open the .sln files. Replace "8.0" with "7.0".
Compile and enjoy.
Edit: Going the VC6 route has been a pain in the ass for me. The method I just showed you works better (for me).