baseMods
by Desmond Fletcher · in Torque Game Engine · 10/29/2001 (3:38 pm) · 1 replies
In example\main.cs of Release 1.1,
$baseMods = "common";
but I have seen some forum discussion where:
$baseMods = "data;client;server;base";
Can someone explain what the proper use is? Has this been changed in the latest release, or ????
$baseMods = "common";
but I have seen some forum discussion where:
$baseMods = "data;client;server;base";
Can someone explain what the proper use is? Has this been changed in the latest release, or ????
Torque Owner Adam Baratz