Spherical Terrain
by Alexander Loren · in Torque Game Engine · 10/24/2004 (9:30 pm) · 4 replies
I've been playing around with Torque and searching the forums for the past few hours. All of this so I can have spherical terrains, like floating islands, inside of my missions. Has anyone tried this and had success before that would be willing to share how they have done it? Thank you in advance for any help or suggestions given.
Below is an image similer to the effect that I am trying to get, it was taken from the Nebula Device.

Below is an image similer to the effect that I am trying to get, it was taken from the Nebula Device.

About the author
#2
The terrains are a big part of the game, as this is where all of the cities and such will be. So I don't think using .dts or .dif will get me the needed detail or preformance, I can try it though.
10/25/2004 (5:23 am)
@Stefan,The terrains are a big part of the game, as this is where all of the cities and such will be. So I don't think using .dts or .dif will get me the needed detail or preformance, I can try it though.
#3
You will also have to change the engine in order to deal with gravity or your player will fall of the asteroids.
10/25/2004 (6:58 am)
You won't be able to use .DTS cause it won't have a precise bounding box. But you might use a .dif.You will also have to change the engine in order to deal with gravity or your player will fall of the asteroids.
#4
10/26/2004 (7:42 am)
Might there be a way to add into Torque, the option of flipping a terrain object; Without having to get to deep into the source? The ideas of using a .dif file worked, but did not produce the resaults that I need for what I am working on. Thanks in advance for any help given.
Torque Owner Stefan