Crash on mission load
by Simon Meistininkas · in General Discussion · 10/28/2001 (1:03 pm) · 4 replies
Torque is crashing when I try to load any mission from the example program (no modifications of any sort).
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Torque version 1.0
Release build.
All libraries, tools, etc. release build.
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Intel P3 800mhz
256mb ram
GeForce 256 DDR 32mb
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MS VC++ 6.0 Professional + Visual Assist
NASM
Any ideas?? I've looked through the forums and didn't find anything related to this. Maybe I should rebuild everything debug and see whats going on.
---
Torque version 1.0
Release build.
All libraries, tools, etc. release build.
---
Intel P3 800mhz
256mb ram
GeForce 256 DDR 32mb
---
MS VC++ 6.0 Professional + Visual Assist
NASM
Any ideas?? I've looked through the forums and didn't find anything related to this. Maybe I should rebuild everything debug and see whats going on.
About the author
#2
If it's an assert, can you post the message. Building the debug version and trying that would be great as well, though I noticed that you don't actually own the SDK.
10/29/2001 (9:27 am)
Is this an assert of or a hard crash? Once you load a mission the engine really stresses the video card, these are usually video driver issues.If it's an assert, can you post the message. Building the debug version and trying that would be great as well, though I noticed that you don't actually own the SDK.
#3
No, I do have the whole SDK. I did a debug build and it works fine for me and another person. It appears to be a hard crash (no UE like in t2). Another point... when I tried the v12engine.exe -show (or whatever the exe is called) and tried to load a model, it also crashed in release version. I'm using Det XP drivers.
10/29/2001 (11:19 am)
Hey Tim :)No, I do have the whole SDK. I did a debug build and it works fine for me and another person. It appears to be a hard crash (no UE like in t2). Another point... when I tried the v12engine.exe -show (or whatever the exe is called) and tried to load a model, it also crashed in release version. I'm using Det XP drivers.
#4
Do you know if your running in OpenGL or DirectX mode? You can check by looking at the console, at the top of the Initializeing MOD: FPS Client section you should see some like "Activating the OpenGL display device".
If you get the latest version of the code from CVS, you can run the demo with the -log 1 option, this will log the console output to a file. I'd like to know what the last console output was before it crashes on the missions load :)
11/06/2001 (7:29 am)
If it runs in debug build, then it shouldn't be a driver issue. This may be a little hard to track down if it only happens in the release build.Do you know if your running in OpenGL or DirectX mode? You can check by looking at the console, at the top of the Initializeing MOD: FPS Client section you should see some like "Activating the OpenGL display device".
If you get the latest version of the code from CVS, you can run the demo with the -log 1 option, this will log the console output to a file. I'd like to know what the last console output was before it crashes on the missions load :)
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