How do I create a new INode and set its name?
by Sangwoo Hong · in Torque Game Engine · 10/22/2004 (10:00 am) · 0 replies
Hi.
I'm making some changes to the max exporter and need to pass a "fake" node to the subtree creating routine. To do so, I need to create an "INode" object(?) and set its name field(?) so I can pass it to the routine.
I've looked in the source files for the exporter but I didn't find anything describing the inner workings of an INode. I'm guessing it must be a max internal thing but of course I'm probably completely wrong.
Can someone point me in the right direction? Thanks in advance!
I'm making some changes to the max exporter and need to pass a "fake" node to the subtree creating routine. To do so, I need to create an "INode" object(?) and set its name field(?) so I can pass it to the routine.
I've looked in the source files for the exporter but I didn't find anything describing the inner workings of an INode. I'm guessing it must be a max internal thing but of course I'm probably completely wrong.
Can someone point me in the right direction? Thanks in advance!