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How do I create a new INode and set its name?

by Sangwoo Hong · in Torque Game Engine · 10/22/2004 (10:00 am) · 0 replies

Hi.

I'm making some changes to the max exporter and need to pass a "fake" node to the subtree creating routine. To do so, I need to create an "INode" object(?) and set its name field(?) so I can pass it to the routine.

I've looked in the source files for the exporter but I didn't find anything describing the inner workings of an INode. I'm guessing it must be a max internal thing but of course I'm probably completely wrong.

Can someone point me in the right direction? Thanks in advance!