Game Development Community

Texture Sorting

by Andrew Locko · in Torque Game Engine · 10/22/2004 (6:40 am) · 2 replies

Hi ya'll. I have a .dts model that uses 3 textures, one of which is a .png texture with an alpha. There seems to be some texture sorting issues with the .png file when the model shows up in Torque. Faces on the front of a model seem to be transparent revealing faces in back of the model and this is only the case with polys that have the .png texture applied to them. Any help would be appreciated.

#1
10/22/2004 (7:07 am)
This has been discussed before in the forums. I don't think it will get better until TSE. I know Ben said that he knew about the sorting issue.
#2
10/26/2004 (9:59 am)
If you have translucent or transparent geometry you will have to sort it... this is a time consuming operation and not done by default.. The DTS docs explain how to turn sorting on for a shape.

Screenshots would help us diagnose the problem, too.