Client application
by Gordon Walton · in Torque Game Engine Advanced · 10/21/2004 (8:25 am) · 7 replies
I have been poking around in the TSE source code, and i have come up against a wall. Has anyone written a client application instead of using the torque demo app? Is there any documentation that can help me build my own application that sits on top of TSE? For my project, i am unable to use the TSE demo, and i need to identify the all components such as audio, world, interior, grahpics, within TSE that i can use to interface between my client and TSE.
About the author
#2
10/22/2004 (12:06 am)
By the client i mean a TGE based game or program.
#3
Is that what you were trying to say?
If that is the case, your best bet is to convert the starter FPS demo from TGE to TSE.
I ended up doing that and now I have a framework to start from.
10/22/2004 (2:12 am)
So do you want to write an interactive demo using TSE?Is that what you were trying to say?
If that is the case, your best bet is to convert the starter FPS demo from TGE to TSE.
I ended up doing that and now I have a framework to start from.
#4
10/22/2004 (2:57 am)
I am currently evaluating TSE for use with our MMORPG project, and i do not know who i should turn to for more indepth information about the engine. TSE claims that you can create your own game with TSE (and torque has that claim too). Are developers using TSE expected to use the TSE demo as a base for their game, or is there information on creating programs using TSE? I would be interested in purchasing a commercial license from GarageGames if TSE is suitable for our needs. We cannot use the TSE demo and we can't use the TSE demo code, therefore i am looking for information on how to use TSE as an API so we can build our own game program, where our program makes the right calls to TSE for initialising the sound, graphics, GUI elements, storing and manipulating world data. I have been looking for the components in TSE such as the Scene root that will be interfaced between our game and TSE. Any information would be appreciated thank you. I wish to replace the TSE Demo with our own game code and not use TSE Demo in any way, shape or form, as the TSE demo is not adaptable for our needs.
#5
You should be able to leverage the TSE common code scripts though.
10/22/2004 (5:09 am)
You need to write your script files from scratch then.You should be able to leverage the TSE common code scripts though.
#6
look here, and here.
10/22/2004 (6:10 am)
Gordon i think your going about it the wrong way, a better solution would to write your game/program in TSE, not your own application and interfacing with TSE. Maybe you could start with the super simple demo resources (that include bare minimum to get a torque app running), but just add in the TSE relevent components.look here, and here.
#7
10/22/2004 (10:54 am)
Just FYI.. Its BEST to learn TGE/TSE from the demo to see what all ther scripts are doing and how they work together.. It can be a monumental task at first to try and figure out how everything fits together.. but give it time..
Torque Owner Vashner