Game Development Community

Build failure on Mac

by David Menefee · in General Discussion · 10/20/2004 (10:37 am) · 2 replies

I'm a noob building RW on the Mac. With sources from HEAD I get the following errors:

../engine/platformMacCarb/macCarbOGLVideo.cc: In function 'OpaqueGrafPtr* SetupDSp(GDevice***, int, int, int)':
../engine/platformMacCarb/macCarbOGLVideo.cc:426: error: 'gBestFrequency' undeclared (first use this function)
../engine/platformMacCarb/macCarbOGLVideo.cc:426: error: (Each undeclared identifier is reported only once for each function it appears in.)
../engine/platformMacCarb/macCarbOGLVideo.cc:427: error: 'justGetBestHz' undeclared (first use this function)
../engine/platformMacCarb/macCarbOGLVideo.cc: In member function 'virtual bool OpenGLDevice::setScreenMode(unsigned int, unsigned int, unsigned int, bool, bool, bool)':
../engine/platformMacCarb/macCarbOGLVideo.cc:362: error: too many arguments to function 'OpaqueGrafPtr* SetupDSp(GDevice***, int, int, int)'

I'm using XCode 1.5 on a PB 17".

I can't find the missing symbols anywhere in the codeline, and they don't seem to exist in Torque HEAD either. Could be a skewed checkin...? Any help is greatly appreciated! Thx

#1
10/21/2004 (8:12 am)
David, I suspect this is because we havent had the time to update a lot of the new code and Torque changes to be 100% Mac compatible yet. This will happen later on when things get finished off. I apoligize for any inconvenience that this may have caused you.
#2
10/21/2004 (8:49 am)
No prob. If I happen to stumble on the solution I'll post it here... in the meantime, thanks for the hard work!