Game Development Community


#1
10/21/2004 (11:26 am)
It depends on what do you call physics and what do you call AI.

Torque has rigid body physics implemented. Just create an object on the world and it will fall on the ground and roll down a hill.

AI is implemented thru scripts. there are several resources availble with add-ons. It's just a matter of implementing what you want
#2
10/22/2004 (3:20 am)
.
#3
10/23/2004 (5:12 am)
Search the forums for "Newton" and "A*". I've seen people discussing this already.
#4
10/23/2004 (6:25 am)
For AI you can also go middle ware depending on your budget. simbionic pretty reasonable. It runs 200$ for the dev liscense and I think like $2K for the final realease. They don't charge any royalties and the toolset is good.

PathEngine is basically free for DEV but you have to contact him for liscensing commercial. I don't think his price would be that unreasonable.

Also ODE for physics is a good solution. Besides being Open Source and Free there are already a few resources on this site that plug it in for basic stuff. It also has alot of the same type solutions that Torque uses. IE Vehicles and Characters.

Matt
#5
10/24/2004 (9:55 pm)
Sorry to chime in...
Are there any tutorials for how to install PathEngine and Simbionic into Torque?