Particles again
by Link Hughes · in Torque Game Engine · 10/18/2004 (6:35 am) · 8 replies
How do you attach emitters to PlayerDatablocks? I want to have a emitter going on him all the time.
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#2
10/18/2004 (2:13 pm)
You can attach a ParticleEmitter to other objects, such as Players. There is a guide out there on how to do this (sorry I don't have time to snatch the link right now), and a reference on the ParticleEmitterData DataBlock, which is used to set-up the behavior of a ParticleEmitter, can be found here
#3
10/19/2004 (12:17 am)
Is there anyway to have particles constantly emitt from a player object??
#4
10/21/2004 (10:49 am)
Link : there's a way around it that Stephen Beffy came up with. I'm using it to get the particles trailing off of the player. Create an item that has a particleemitternode and mount that on the player. It's kind of slow on the mounting, but it will get the job done. Otherwise, look into the splash and dust emitters in the player.cc and see if you can make it work for you there. :) And even one more way is to use schedule to create new nodes every 100 ms or so, but this didn't look very good to me. Not much info, but I hope it gives you some ideas to get started. Let me know if you have troubles.
#5
04/06/2005 (10:14 pm)
I am facing problems in attaching a ParticleEmitter to Player in FPS demo; @Josh, if possible, please provide the link to guide that you are referring to, I have searched resources but without any success.
#6
So a link to that guide would be very helpful indeed :)
@Josh - That documentation is no where near beefy enough to provide
me with the information I need. It's too vague for me. It says it is very powerful, and what it is, but not how it's used ;)
04/08/2005 (2:07 pm)
This is something I'm looking to use also. I need some custom particle emitting done, so the standard puffs and splash won't do.So a link to that guide would be very helpful indeed :)
@Josh - That documentation is no where near beefy enough to provide
me with the information I need. It's too vague for me. It says it is very powerful, and what it is, but not how it's used ;)
#7
04/11/2005 (9:37 pm)
I attached the particle with player but as player keep moving the rendering of particles disappear(not totally) and as player stops it appears again.please suggest me how to find a solution for this.
#8
04/12/2005 (11:11 pm)
Maybe the particles are spawning too slowly. Some particle effects only look good after they've had a second to "mature." Try tweaking the particle effect so that it shows up more quickly/strongly, with minimal "fade in" time.
Torque 3D Owner Jacob Dankovchik