Game Development Community

About the planar reflection in upcoming Milestone 1 release

by Steven Chiu · in Torque Game Engine Advanced · 10/17/2004 (7:09 pm) · 2 replies

I'm interesting about the planar reflection in the IGC demo and wondering what's the algoritm used.

Does it use the well-known render to texture and projective texturing techniques?

#1
10/18/2004 (4:36 pm)
Yes, it renders to a texture and projects it onto the polygons that are reflective. It uses oblique frustum clipping for a clip plane along the reflection plane. It also perturbs the reflection from a normalmap, so it can give the impression of bump-reflection. I'm close to checking it in so you can see for yourself.
#2
10/27/2004 (10:24 pm)
WOW... /wipe drool