Game Development Community

Need feedback on a player model - WIP

by Spencer Boomhower · in Artist Corner · 10/17/2004 (2:38 pm) · 24 replies

Hey all,

I've been working on a player model for a while now, and before I call him all the way done I figure I should get some feedback:

www.boomhower.com/garagegames/AdamPack_screen.jpg
I've already made one change since I made this screenshot, I darkened the pants and made them more of an olive drab.

Let me know what you think!

-Spencer
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#1
10/17/2004 (7:19 pm)
Throw on some camo pants and you'd have exactly the character I was wanting to make. Are you going to put him up for sale?
#2
10/17/2004 (7:24 pm)
He is looking pretty good, one major thing that stands out is the skin/upper body has alot of contrast compared to the lower body, making the pants/boots look dull/greyish looking

any chance to see the texture flats and wireframe view?
#3
10/17/2004 (7:48 pm)
Looks like Ash.... real army of darkness thing going on.. :)
looks great...
#4
10/17/2004 (10:07 pm)
Great feedback you guys, thanks.

@Scott: Yes, I'm going to be selling the character as a content pack. Keep your eyes peeled, I'm hoping to have him out soon.

@Synditech: Good eye on the color values, you're right. I always feel a little bit blind to that kind of thing. Kept having the nagging feeling that there was too much contrast on the upper arms, but got sick of messing with the texture :). Anyway, see the next post for some more images.

@Tom: thanks! I wasn't thinking Ash, but he certainly has the chin for it. Actually, I just saw the new Manchurian Candidate tonight, and in that movie there's a sneaky looking Secret Service agent who's the spitting image of my model here. Or vice versa.

-Spencer
#5
10/17/2004 (10:15 pm)
@Synditech:

This texture has the darker pants, perhaps that helps the value difference you're seeing:

www.boomhower.com/garagegames/Adam_watermark.jpg
Wire frame:

www.boomhower.com/garagegames/Adam_wire.jpg
Here's an image with darker pants, and I've given the boots a little more contrast. They still don't have the same sort of surface contrast (wrinkles, creases, etc) as the upper body, but now the color matches the shirt at least:

www.boomhower.com/garagegames/Adam_darkPants.jpg
I think it looks better, what do you think?

-Spencer
#6
10/17/2004 (10:18 pm)
Edit: deleting a double post (all the more obnoxious for being chock full of images :)

-Spencer
#7
10/18/2004 (4:45 pm)
Definately looks better, I still cant help but feel like the skin is 'glowing' or something, it does look better with the changes to the pants/boots

oh and the wireframe looks like a nice solidly built model, gw :)
#9
10/18/2004 (8:06 pm)
@Synditech:

Check this out:

www.boomhower.com/garagegames/Adam_inGame.jpg
The skin is pretty shiny, and looks bright in the -show tool (where I took those images) but it gets toned down quite a bit in-game.

@Joshua:

Gaaaah! Nice. Had I known of that game, I might have called him "bad dude":)

Maybe I should explain his choice of attire. I thought it would be valuable to provide a character pack that took care of the trickiest aspects of building a character, especially the "getting the anatomy right" part. It's easy to build a guy in a jacket, but bare arms are a pain. So I basically made him bare chested, and painted that tank top on him. I didn't even think of how Duke-Nukem-ish (or Bad-Dude-ish) that would make him look.

My original idea was to put him in bike shorts, but the arms took forever as it was, so I bailed and settled for pants.

-Spencer
#10
10/18/2004 (8:12 pm)
MMmmm... Can't wait...
#11
10/18/2004 (8:27 pm)
Great model, Spencer. If this pack has women, children and a "normal" guy like Max Payne, wearing normal clothes, I'll buy it. Name the price (but take it easy, hehehe).

EDIT: I think what helped the pants look dumb was the boots. The pants look great now, but the boots still look "cartoony" comparing to the rest of the model. Maybe more dirt and scratches, or some more real leather would help.
#12
10/18/2004 (10:51 pm)
Adib,

What you see here, plus animations, is the extent of the pack. The texture, Max files, and exports.

One goal of the pack was to simply provide a working model and Max animations. Basically taking care of the tricky technical work of building proper animations. If you want to change this guy to have another mesh, that's relatively easy (except scaling him to kid size might be hard, I'm not sure). It's nearly impossible, however to predict all the different characters people might want and put them in a pack.

BTW, Bravetree is doing a female character pack. You can see it in this thread:

http://www.garagegames.com/mg/forums/result.thread.php?qt=22177

My character uses only Character Studio, while theirs uses everything but CS (I believe).

Good suggestion on the boots. Maybe they should be shiny black, like his belt. I'm only now noticing his belt and boots don't match. My god, how do I expect him to go into battle if he can't even accessorize?

-Spencer
#13
10/19/2004 (12:26 am)
I changed the boots, and I think it looks better. Good suggestion, Adib, thanks.

www.boomhower.com/garagegames/Adam_newBoots.jpg
-Spencer
#14
10/19/2004 (12:35 am)
Ah looks much better ingame

that angle makes him look like he has a massive crotch though hehe!
#15
10/19/2004 (12:38 am)
Sigh.........



I suffer from massive crotch myself.


At least he's got some muscles out of the deal, lol.
#16
10/22/2004 (11:00 am)
Thanks very much for all the feedback guys, it was VERY helpful. I've still got a few touch-ups I've decided to make based on an off-line suggestion (going to do some more work on the pants and address the lack of shadow under his arm), but other than that I'm going to call him done. I consider the massive crotch an asset, so it stays :)

-Spencer
#17
10/26/2004 (6:21 pm)
Great stuff Spencer,
I'm after something like this model as well as a girl for a game I'm doing. Based on your price I would buy a character set. I want to add futuristic body armor and mech suits onto them as vehicles etc. later.
Cheers
Mal
#18
10/27/2004 (12:01 am)
His pinky fingers should be a bit shorter to get good proportions (the tip of my pinky lines up with the first knuckle of my ring finger.) His crotch will look more normal if you push the vertex where his legs join in towards the center of his body a bit and give him more of a dent between his upper thighs and his 'package'. I would also make the shadows on his skin less extreme, at the moment he looks a bit like a basted turkey. Erm, no offense intended. And the way the top of his shirt bends over the muscle between his shoulder and neck is a bit... disturbing. The shirt straps should lay more towards his shoulders and definitely not have any visible angles in them.
#19
10/27/2004 (11:44 pm)
@Malcom: Thanks! There's a female model in the works at Bravetree interactive you might want to look up, though it's a slightly different style than this guy. I also have a female model in the works, though I'll likely not release it anytime soon.

@Mare: Good eye, spotting the pinky, and good point on the skin contrast. Maybe I'll take another stab at the skin, but I REALLY want to release soon. Also, a good point about the shirt straps, but I decided to leave it like that. I think the best way to handle that would have been to model the shirt strap, and I didn't want to do that. The reason I didn't want to was because I wanted to essentially make a bare-chested character, and let other people add clothing geometry. Then I just painted the shirt on, which is a little obvious when it comes to those straps, unfortunately.

Anyway, great feedback, thanks!

-Spencer
#20
09/20/2005 (3:03 pm)
Very nice!!!!
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