Game Development Community

What is the purpose of the player_debris.dts file?

by David Dougher · in Artist Corner · 10/26/2001 (9:39 am) · 1 replies

I originally thought that it was basically a "dead" body that got left around when you died. But I notice that the system crashes if it is not present in the player folder and I don't see where it gets created in the normal sequence of creating a model.

Also, Do you have to make a different one for each new character in your game?

About the author

Owner - Pariah Games, Adjunct Professor - Bristol Community College, Mentor - Game Design - Met School Newport, Mentor - Game Design - Met School Providence


#1
10/26/2001 (9:44 am)
I think its a model of gib being used when the model explodes.

So basicly you could just use the same for all models, unless you need something specific.

Well this is just a guess as I haven't gotten exploded ingame yet.

// Clocks out.