What is the purpose of the player_debris.dts file?
by David Dougher · in Artist Corner · 10/26/2001 (9:39 am) · 1 replies
I originally thought that it was basically a "dead" body that got left around when you died. But I notice that the system crashes if it is not present in the player folder and I don't see where it gets created in the normal sequence of creating a model.
Also, Do you have to make a different one for each new character in your game?
Also, Do you have to make a different one for each new character in your game?
About the author
Owner - Pariah Games, Adjunct Professor - Bristol Community College, Mentor - Game Design - Met School Newport, Mentor - Game Design - Met School Providence
Torque Owner Karsten "Clocks" Viese
So basicly you could just use the same for all models, unless you need something specific.
Well this is just a guess as I haven't gotten exploded ingame yet.
// Clocks out.