Game Development Community

Pathed Interiors Trouble

by Geoffrey Fulton · in Torque Game Engine · 10/14/2004 (9:34 pm) · 6 replies

Ive been attempting to get the pathed interiors code to work with tge 1_3_0. It looks like support is built in already, but im not really sure.

So when i try to create a door and then export using map2diff i get the error 'Brushes cannot be associated with game enitties'. Is this becuase i dont have support for pathed interiors, or some other problem?

Thanks,
Geoff

#1
10/15/2004 (1:01 pm)
Ok, so it definatley looks like pathed interiors is already in the 1_3_0 build, since im sitting here looking at the code in /interior/pathedInterior.cc

Still cant get map2diff to work properly though with pathed interiors. Getting the same 'Brushes cannot be associated with game enitties' error.

I have also followed this tutorial _exactly_ http://www.davepotter.net/Torque/PathedInteriorsTutorial.zip and i get the same errors with the sample map.

Any ideas?
#2
10/18/2004 (12:23 am)
Ive just tried this again with Quark 4 beta, and i get the same exact error as above 'brushes cannot be associated with game entities' ( which makes sense i guess as it seems to be a map2dif problem ). I also got this error with Quark 6.3 and the version that came with the 3D Game Programming all in one book.

So again, i am using TGE 1_3_0, i havent applied any patches as it looks as though pathed interiors code is already in place.

Does _anyone_ have any idea what might be going wrong? Do you think i should post in the tools forum?

Thanks,
gf
#3
11/06/2004 (9:50 pm)
You're getting farther than I am. I can't even find some of the entities from that tutorial in QuArK, such as the PathedInterior entity or the InteriorTrigger entity.

Nevermind. I figured that part out...
#4
11/06/2004 (10:54 pm)
Nice. Now I get the same error as you. :)
#5
11/06/2004 (11:46 pm)
The pathed interiors is currently not working, and i havent been able to get david potters patch to work either. To get it to work i suppose you would have to track down the release the patch was built for, apply the patch, then do a merge with the most recent build, tge 1.3. Or, for twenty bucks you can find a fairly decent fully scripted pathed interiors solution at the 3d diggers site. Its included as part of thier "Blacksmith" package.

-gf
#6
11/07/2004 (10:47 am)
Ok. Thanks.