Game Development Community

Sanctus Legacy Online

by nibbuls · in Jobs · 10/13/2004 (8:09 am) · 0 replies

Sanctus Legacy Online is looking to grow:

While a handful of our modelers are more than capable of unwrapping and skinning their own creations, some of them don't have any texturing experience, and the ones that do prefer not to. We would like to provide them with all the tools they need to focus on what they do best: model.
So we've come here once again- to the GarageGames community that has been vital to us as we've come this far. We're looking for just a couple more of you this time: a skinner or two, who would be willing to unwrap models (primarily architectural and creature models) and create skins from textures that will be supplied to you, on demand, by our texturist.

At your disposal:

The Sanctus Legacy Online development environment is very powerful and useful. At your disposal are:

-Critiques, reviews, and opinions from the other 18 team members and a continually growing development fanbase.
-Beautifully rendered and useful concept art.
-Readily available professional-quality textures.
-A fun, active, and growing team.

So what is Sanctus Legacy?

Sanctus Legacy Online is the beginning of a dream- an RPG series that will be the main focus of Trillæm's production. We hope to introduce a legacy that brings back some of the vital elements of traditional gaming: deep storyline elements, enthralling gameplay, awe-inspiring visuals, and challenging, thoughtful propositions.
This game, an MMORPG, is simply our way of introducing ourselves to the gaming world- by letting them live in our world. Players will become familiar with the lands and places of Shallum, ranging from the beatiful beaches of Morros to the snowy caps of Ven'tael. Monsters and creatures of all sorts will share the lands with them, and players will begin to learn where they can go, what they can fight, and when to run. With nineteen classes and personalization of hair, height, weight, and other similar features, the player can identify themselves however they'd like to; but with a major/minor class system, the player's fighting technique isn't restricted by their class!
The land of Shallum is a new beginning, and as time goes on, players will watch as the world grows with them.

Trillæm Productions has come a long way!

In a field where amateur groups are common laughingstock, it's completely understable for many of you to be dubious. Go right ahead. Look into our team, browse our galleries, download our demos, listen to our music. The simple truth is- we've got what it takes. We've got a new vision- but we're not a new group. This project was intended to be nothing more than a learning experience, and we have learned.
We know what it means to set realistic goals and meet them: and we know what it means to dream big, too. We know how to work hard, how to play hard, and how to get the job done.
Our team is a step above the rest. Take a moment and look into us.

And if you're interested: we'd love to have you join us!

Contact Information

Our website is currently being redesigned, but you can still visit us at http://www.sanctuslegacy.com/. If you would like to see our old website, we can gladly send you an offline copy.
On the website, you'll find a link to our development forums. Here, you'll find galleries containing some of our finished works, music, and demo applications, along with some discussion areas. What you won't see right away are the restricted boards, where you'll spend most of your time. Here, you'll find Works In Progress, concept art in the production stages, models waiting eagerly to be skinned, and serious brainstorming sessions- along with some very entertaining offtopic discussions!
You can also contact me at justinsmith@sanctuslegacy.com if you have any questions at all, or would like to join the team!

We hope to hear from you soon!