Game Development Community

Mingw compiling

by Philipp Tull · in Torque Game Engine · 10/25/2001 (2:52 pm) · 3 replies

Hi.
I have recently downloaded the SDK and since I don't have VC6, I tried compiling the Torque with mingw.
After some small changes I got it to work, the biggest part being re-writing the inline asm to GCC conventions.

IPX support is broken though; and the opengl2d3d.dll doesn't get built. As I #ifdef'd all (I hope) GCC-dependent changes it should continue to compile on VC6 as well.

Does anyone want this? I made a ZIP with the changed .cc/Makefiles and a list of the changes, can I somewhere upload it on GG.com so that only SDK owners can access it?

#1
10/25/2001 (3:16 pm)
Scary I was just looking at this last night thinking it would be cool to get mingw support in. Send me your zip and I will look into integrating it. mingw sould be able to link in the nasm assembly files... i hope.

--Rick
#2
03/21/2003 (5:57 pm)
I NEED IT!!!!
#3
03/21/2003 (6:02 pm)
DARK Assassin: if you notice the date this is an extremely old post. Mingw support is in the engine currently. Use the search tool on the forums and resources and you should find some info for compiling with mingw.