Mingw compiling
by Philipp Tull · in Torque Game Engine · 10/25/2001 (2:52 pm) · 3 replies
Hi.
I have recently downloaded the SDK and since I don't have VC6, I tried compiling the Torque with mingw.
After some small changes I got it to work, the biggest part being re-writing the inline asm to GCC conventions.
IPX support is broken though; and the opengl2d3d.dll doesn't get built. As I #ifdef'd all (I hope) GCC-dependent changes it should continue to compile on VC6 as well.
Does anyone want this? I made a ZIP with the changed .cc/Makefiles and a list of the changes, can I somewhere upload it on GG.com so that only SDK owners can access it?
I have recently downloaded the SDK and since I don't have VC6, I tried compiling the Torque with mingw.
After some small changes I got it to work, the biggest part being re-writing the inline asm to GCC conventions.
IPX support is broken though; and the opengl2d3d.dll doesn't get built. As I #ifdef'd all (I hope) GCC-dependent changes it should continue to compile on VC6 as well.
Does anyone want this? I made a ZIP with the changed .cc/Makefiles and a list of the changes, can I somewhere upload it on GG.com so that only SDK owners can access it?
Torque Owner Rick Overman
--Rick