A great FREE editor for script files
by Bruno Grieco · in Torque Game Engine · 10/11/2004 (6:05 am) · 5 replies
About the author
#2
10/12/2004 (6:20 am)
No, but the C highlight works OK.
#3
10/13/2004 (12:03 am)
Hey, thanks. That Smultron is great. Beats having to keep track of open files in BBEdit.
#5
Project Builder and Xcode can be extended with language definition files. They can be edited in any text editor.
Install these, and you can edit your scripts alongside your C++ code. I usually add the entire torque/example folder to the project file, or sometimes make a second empty project file just for scripts.
You get the organization, the batch searching, syntax highlighting, SCM integration, and a function pop-up menu.
TorqueScript Language Defs for Xcode & Project Builder
Share and Enjoy.
10/17/2004 (8:32 pm)
I posted these a while back, here's an update that will work with Xcode or Project Builder. Project Builder and Xcode can be extended with language definition files. They can be edited in any text editor.
Install these, and you can edit your scripts alongside your C++ code. I usually add the entire torque/example folder to the project file, or sometimes make a second empty project file just for scripts.
You get the organization, the batch searching, syntax highlighting, SCM integration, and a function pop-up menu.
TorqueScript Language Defs for Xcode & Project Builder
Share and Enjoy.
Torque Owner Deleted deleted
Does Smultron have a torque syntax highlight?