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cant get demo to run on my second comp.....

by Very Interactive Person · in Torque Game Engine · 10/25/2001 (7:47 am) · 13 replies

I can't seem to get the demo running on my second computer. I'm running windows millenium, drect X 8 installed, TNT2 32mb video card (PCI)... anyone knows what might be wrong .. i get an openGL dll error or something like that.
Since I use this computer during the week and I'm only using my other comp in the weekend I'm hoping to solve this problem.

#1
10/25/2001 (7:49 am)
what kind of processor?!
#2
10/25/2001 (7:51 am)
PIII 533
#3
10/25/2001 (8:06 am)
hmmmmmm might not support open GL my back up is a p3 700 but it is HP too and the openGL is all messed up . . . might be the processor
#4
10/25/2001 (8:09 am)
Actualy its just you need to get the OpenGL drivers for your card. Also make sure your not running dual card systems with one of the cards being ATI. Then engine hats ATI cards for some reasion. Humm for that matter everything hates ATI cards for some reasion.. Atleast ATI All in wander cards. :)
#5
10/25/2001 (9:15 am)
Video card on board is disabled.. and I'm using the detonator video drivers for my TNT2... so its should work, only it doens't
#6
10/26/2001 (3:29 pm)
Crap... now i test it on my first comp... it crashes too, I get the menu and then I start a server, after the lighting it just crashes.
My other comp is a pentium III 450 with a voodo2 card. Demo 1.0 worked fine... 1.1 doesn't. I did try it on another comp running windows XP and it worked fine. My programmer can run it too. Is this my computers? or is it just the engine itself?
#7
10/26/2001 (4:20 pm)
use torquedemo_debug.exe and state the error...
#8
10/26/2001 (6:36 pm)
trying to run in fullscreen ?

If you ran it on your 'puter #1, then copied to 'puter 2, the video prefs will be saved for 'puter 1 - it will try to run with that, and blow up.

2 fixes:

* run in window mode (-windowed as a cmd line argument)

* delete the prefs file ~/fps/client/prefs.cs
it will detect your card, and create a new prefs file using the defaults file as a template. This is what it did the first tie you ran it on 'puter #1.


hth...
#9
10/27/2001 (9:33 am)
Ward, does it assert or just exit? If it asserts, can you give us the error message?

Another thing to try.. if you run it from a dos box with the -console argument, it should dump out the console to your dos box, then when it crashes you can see what the last message was, and if any problems were being printed to the console.
#10
10/27/2001 (10:20 am)
tim, once you press retry or whatever it says wit hthe error message the console window closes too, any wya to prevent that?
#11
10/27/2001 (5:42 pm)
No you can't, I usually run the game with console mode from a dos-box under W2k and then I can scroll back after the app closes. Another option is to turn on console logging... try putting a setLogMod(1); at the start of you main.cs file.

Or, if you get the latest head revision, I added a -log command line option... in that case run the app with -log 1
#12
10/27/2001 (6:20 pm)
ah that dos prompt method is actully a good idea. yeah i use setlogmode(1); that's how i got ya those logs before
#13
11/03/2001 (9:44 pm)
Speaking of demo issues:

Is there any list (distribution style) of the files required to run the Torque demo?

Is the OpenAL Distributable required?

Are there any DLL's outside of the /example directory (glu2d3d.dll & opengl2d3d.dll) that are required?

Do these DLL need to be registered?

I am experimenting with an install script for testers & I am seeing issues with lock-ups and other related crashes.

I understand the engine will have bugs, windows has bugs, etc...but I want to eliminate files I should be including/registering in the setup.

Thanks,
Andrew Dubinsky