Max2map help please
by Gioacchino Nigrelli · in Torque Game Engine · 10/10/2004 (7:43 am) · 1 replies
Hi guys!
I'm working on a game with my friends and we have a great problem, since we don't know how to model curved surfaces with Quark, we thought to make these surfaces with Max, but the exporter doesn't function properly, so anybody doesn't know how to resolve this problem?
Thanks!
I'm working on a game with my friends and we have a great problem, since we don't know how to model curved surfaces with Quark, we thought to make these surfaces with Max, but the exporter doesn't function properly, so anybody doesn't know how to resolve this problem?
Thanks!
Torque Owner Lynda Lee
I've used the Gmax version of GLB to create content for QIII but had to manually edit the .map files (in notepad) so they would play nice with GTKBuild. May have to do the same for map2dif.
Sorry I can't be of more help.