Game World Coordinate System
by Katrina Rose · in Torque Game Engine · 10/05/2004 (11:46 am) · 0 replies
Hi,
I have a HUMMV (Military Vehicle) in our game, and I am using a function to mount and unmount the player from the vehicle. My problem is that I know the Y axis is left and right, but when I subtract 5 from the HUMMVs Y axis to place the player upon unmount it really depends on where I am on the map as to where it drops the player. Does anyone have a grid map, or explination on how to always drop the player on the HUMMVs left side (Drivers Side)? I don't understand the coordinate system yet, so I don't know how to determine what I need to do to place the player in the correct spot. Thanks for any help you provide.
Marrion
I have a HUMMV (Military Vehicle) in our game, and I am using a function to mount and unmount the player from the vehicle. My problem is that I know the Y axis is left and right, but when I subtract 5 from the HUMMVs Y axis to place the player upon unmount it really depends on where I am on the map as to where it drops the player. Does anyone have a grid map, or explination on how to always drop the player on the HUMMVs left side (Drivers Side)? I don't understand the coordinate system yet, so I don't know how to determine what I need to do to place the player in the correct spot. Thanks for any help you provide.
Marrion
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