Game Development Community

Particle Editor

by Howard Dortch · in Torque Game Engine · 10/04/2004 (4:01 am) · 2 replies

Was there supposed to be a particle editor in version 1.3? If so how do I activate it?

#1
10/04/2004 (4:33 am)
Aye, 1.3 includes a new particle editor, it does not (at least when I first grabbed it) have a bind setup so can just add one to default.bind.cs as below.

moveMap.bind( keyboard, F5, toggleParticleEditor);

Good luck and happy editing
#2
10/04/2004 (5:13 am)
Thanks, works now