First person camera question
by Cody Mc · in Torque Game Engine · 10/02/2004 (2:02 pm) · 6 replies
What denotes the location of the player camera in first person mode? I'm curious as I've been messing around with eyeoffset to try and get a better fit for the first person view. I find (for what I'm doing) that the camera is too far forward. How would you pull it back in first person?
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#2
10/02/2004 (3:04 pm)
I'm probably wrong but I think I remember it being the eyes joint!
#3
@FruitBatInShades I'm thinking, and trying to verify, that this is contained in the actual model when it's made. EG - a camera node?
If it's not attached to the model, then I'm curious as to how the positioning is achieved.
10/02/2004 (4:10 pm)
@Westy - yes, and that didn't really achieve much. @FruitBatInShades I'm thinking, and trying to verify, that this is contained in the actual model when it's made. EG - a camera node?
If it's not attached to the model, then I'm curious as to how the positioning is achieved.
#4
10/02/2004 (4:32 pm)
Never mind... I was going through the documentation - there is a 'cam' node.
#5
10/02/2004 (10:39 pm)
I'm pretty sure the 'cam' node is for the third person camera location. You want to change (or add) the 'eye' node. Check out this resource: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4273
#6
10/03/2004 (12:24 pm)
@Adam - thanks, that's very helpful
Torque Owner Westy