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Trying to transform eyeNode that doesn't exist...

by dburke · in Torque Game Engine · 10/02/2004 (10:20 am) · 11 replies

I get an error message " Trying to transform eyeNode that doesn't exist in model..." when I try to start the mission. I'm pretty sure that there is an eyeNode in the model. Has anyone encountered this before?

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  • #1
    10/03/2004 (12:29 pm)
    Maybe it's not linked to the right parent in the model
    #2
    10/04/2004 (4:25 pm)
    THe eye node needs to be linked to a bone or to the the start node. It also needs to be a helper object (Unless your using anything other than MAX)

    Matt
    #3
    10/04/2004 (9:36 pm)
    Thanks fellas I'll check it out...
    #4
    01/21/2005 (4:43 pm)
    So, I've got a model and animations that work as an object (I can load it in the game, and call animations on it). However, when I try to make it a playerdata object, I get the error "Trying to transform eyeNode that does not exist in model!"

    I have a dummy object "Eye" attached to the head bone, "Cam" attached to the root bone, and "Mount01" attached to the right hand bone.

    I can't think of what I'm doing wrong. Anybody know?

    A dummy object is a helper object, right? Or is there a special helper object that I just don't know about?
    #5
    01/25/2005 (3:53 pm)
    For any newbs like myself who have this problem, another thing to look at (at least, the thing that screwed me up) is the possibility of the eye node being discarded in the export. Check the dump.dmp file to make sure that the eye node is not being discarded, and if it is, make sure to add the eyenode to the "Always Export" section of your export configuration file.
    #6
    01/25/2005 (4:11 pm)
    Dude, I lost a week on this one bug, and I had to post it to three forums just trying to get someone to respond.

    Part of the purpose of these forums is to help newbs like myself, and since no one else was willing to help with the issue, I felt it was my duty to respond to my own question with the answer I was forced to find myself. That means, I had to make three responses.

    Sorry to use up your precious time with it.
    #7
    01/25/2005 (4:24 pm)
    You updating your post wasnt the issue, the issue was posting the question more than once in a minute period. If youre not getting answers, just *bump* your post. By posting multiple threads youre cluttering up the forums, something you will notice later when you do searches for info you may need - a bunch of crap will come up most of which isnt related to what you want to know.

    BTW - my apologies for getting mad at you, I thought you were yet another kid-who-suddenly-wants-to-make-da-next-uber-kewl-game, but I saw your profile and changed my mind.
    #8
    01/25/2005 (4:48 pm)
    I posted these questions every other day over a week, trying different forums in hopes that someone would respond. I know about forum etiquette, and I really hated to do it, but exporting a character is taking a lot longer than I'd anticipated.

    When I found the answer, however, I posted that answer to all versions of my question at the same time. It didn't occur to me that this would make it suddenly spam people, and for that I am sorry. I just wanted to make sure that, if other newbs had this bug, they would be able to find it and fix it.

    In the future, I won't ask on three different forums. I'll just try bumping every other day. Again, sorry for the disturbance.
    #9
    08/18/2005 (3:59 pm)
    I'm not sure why, but i had a similar problem, but it only occured when running in debug. assert fatal only occurs in debug?

    j
    #10
    04/10/2006 (9:58 am)
    I had this problem! Did you solve this?

    Thanks in Advance
    #11
    04/10/2006 (4:49 pm)
    Well, I never technically solved this, but my knowledge about what actually happens when exporting models has increased since this problem occurred. Your model needs dummy nodes with particular names... I suggest you check out some of the export resources... I have someone else who takes care of exporting for me and we just haven't sat down to bring me up to speed on this matter. When I get a more specific answer I'll post again.