Game Development Community

FxReplicator?

by Firas · in Torque Game Engine · 10/01/2004 (2:44 am) · 8 replies

What is fxReplicator? where can We find it? and how to use it?

#1
10/01/2004 (3:33 am)
FxReplicator as it says replicates a certain object many times (set to however many you wish) its in the map editor F11 and then push F4 and its created in there

cant remember exact details :D im sure someone else can be more specific than I
#2
10/01/2004 (4:52 am)
There are two replicator objects:

fxFoliageReplicator - Replicates billboards for fake trees etc.
fxShapeReplicator - Replicates TSShapes (real 3D Objects).

- Melv.
#3
10/01/2004 (7:03 am)
Thanks for quick responding, I found it but the problem is:
when I create it I don't know how to use it , how to add object for replication , and how to scale it ?

thanks in advance.
#4
10/01/2004 (12:15 pm)
Guys how can I use an object to replicate it?

should I write the object name on somewhere on world editor?
#5
10/01/2004 (12:20 pm)
As Synditech said... its in the map editor - F11 and then push F4

Here's more info: The World Editor Creator
www.garagegames.com/docs/torque/general/ch04s03.php
#6
10/01/2004 (12:53 pm)
Guys I'm afraid that I didn't make myself clear, so I will try to explain more

1- I run torqueDemo.exe
2- start a mission.
3- press F11 then F4.
4- click on the plus sign beside the (Mission Objects) then I click on plus sign beside (Environment), then click on (fxShapeReplicator) a message box will appear ask to write Object name , So I write a name.
5- I see a Circle I can move it and rotate it and scale it, but my question is:

I have a tree and I wont to make it replicated , how can I make my tree object replacated, or how can I make the cicle(fxShapeReplicator) know that the replicated object is my tree?
#7
10/01/2004 (1:34 pm)
Try reading the "drinkme" file that comes with the code:
www.garagegames.com/uploaded/code/2422.fxreplicator.zip
#8
10/01/2004 (1:37 pm)
Once you have placed the fxShapeReplicator, press F3 and click on the fxShapeReplicator that you placed (the one generating the circle.) This brings up all the item's attribute panels. One of them is "Media." Click this, and within that panel is a place to type the path to the shape you want to replicate, along with a bunch of other settings. Just type the path/name of the tree dts in and click the 'Apply' button and it should load it up.