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DTS with missing parts?

by Kyle Goodwin · in Torque Game Engine Advanced · 09/30/2004 (10:29 am) · 5 replies

I'm experiencing missing parts on DTSes I moved over from TGE, are the formats compatible? I get trees with only the trunk/branches and my plaer character is missing the back of his head...

#1
10/03/2004 (3:06 am)
The only problem ive had with missing meshes is when using multiple skins in TSE, this is related to the way the vertext buffer is set up.
#2
10/04/2004 (11:49 am)
Hmm, multiple skins as in textures for different parts of the model loaded from different files or multiple skins as in multiple sets of skins so that a player could be red team/whatever? I'm using textures loaded from multiple files, but it was never an issue in TGE...
#3
10/04/2004 (12:29 pm)
Greetings!

For your tree, are you perhaps making use of sorted meshes? I don't believe sorted meshes are supported in TSE at this time, and won't render.

- LightWave Dave
#4
10/05/2004 (10:09 pm)
There was a recent fix to a problem with the mesh rendering where parts would go missing. Try getting the latest head and see if that helps.
#5
10/13/2004 (12:11 pm)
Thanks much, appriciate all the info, seems to be fixed. (The head was using sort, the trees I've replaced so I'm not sure about them but the new trees have no problems)