Game Development Community

Particle Systems and Water

by Kyle Goodwin · in Torque Game Engine Advanced · 09/29/2004 (2:14 pm) · 8 replies

What's the status of the particle systems in TSE? Any idea how soon they are on the todo list? Also, is anyone working on doing the water yet? If no one is doing that I'll probably go ahead and do it since I've just written a complete shader water system for TGE+CG and it's fresh in my head...

#1
09/30/2004 (12:03 am)
Will you release it as a resource for both TGE and TSE?
#2
09/30/2004 (5:40 am)
If I do it for TSE I'll submit it to be rolled into head. I will not release it for TGE since it's quite unique behavior and has taken a lot of work plus it requires the use of shaders and so the resource would have to cover integrating CG into TGE as well.
#3
09/30/2004 (5:27 pm)
The particle system has be ported but it does not support shader FX yet, that is in later milestones
#4
09/30/2004 (5:34 pm)
Hmm, any ideas why I might be getting lots of errors about the particle emitter datablocks in my scripts then? has the format changed since TGE?
#5
10/01/2004 (5:03 pm)
The format hasn't changed, the old emitters should run OK. Can you post the errors?
#6
10/04/2004 (6:43 pm)
Was it very difficult adding CG support to TGE?
#7
10/04/2004 (7:29 pm)
Not really once I figured out what I was doing. It was just a new system to learn for me so it took some time to integrate properly.
#8
12/03/2004 (9:54 am)
Now that we have planar reflections in TSE it can't be too far off for the water, at least a version without complicated caustics. I'm still pondering various ways of doing this well in TSE and post more once I start work on it.