TSStatic dynamic fields
by Luis Anton · in Torque Game Engine · 09/29/2004 (3:22 am) · 5 replies
Hi!
I recently begun using Torque1.3 and I found that TSStatic objects have some newly (
I recently begun using Torque1.3 and I found that TSStatic objects have some newly (
#2
I've been testing the demo, but I don't own it. May it be that something in the lighting pack scripts adds those dynamic fields to TSStatic objects? I thought those were new fields in Torque 1.3 and that dts shapes were finally properly shaded :( Just dreaming, I guess.
09/29/2004 (4:33 am)
Hi,I've been testing the demo, but I don't own it. May it be that something in the lighting pack scripts adds those dynamic fields to TSStatic objects? I thought those were new fields in Torque 1.3 and that dts shapes were finally properly shaded :( Just dreaming, I guess.
#3
I am not sure, but before the lighting pack I did not have those options for TSStatic objects. It is possible that GG added this to 1.3 for some reason, but I don't remember anything in the change lists that had it. Very interesting.....
Marrion
09/29/2004 (8:13 am)
Hi,I am not sure, but before the lighting pack I did not have those options for TSStatic objects. It is possible that GG added this to 1.3 for some reason, but I don't remember anything in the change lists that had it. Very interesting.....
Marrion
#5
09/29/2004 (11:12 pm)
Ok, thanks. I'll have to clean a little bit my scripts, then :)
Katrina Rose
Default Studio Name
Have you installed the lighting pack? I have these fields also, but only after I installed the lighting pack. We are not using 1.3 yet, because the lighting pack does not have an install for 1.3 yet. I think all of these fields are used for shadows.
Marrion Cox