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FxShapeReplicator Problem.

by Michael-Paul Jakovlevski · in Torque Game Engine · 09/28/2004 (6:12 am) · 28 replies

I have noticed on some missions when i used the shape rep with the tree model found in torque I kept on finding invisible trees.After much musing I figured that the client is placing trees in different locations than the server.

I modified the code to print out the coordinates of the trees and whether it passed or failed. and after comparing the results from the server the the client and I found that there where identical up to a certain point. At one coord in the list the server passes it and the client rejects it. My guess is that there is some inconsistancy between the client and the server. But I can't figure out what. I have not been able the duplicate this problem. I noticed though that in both cases the problem started when I added a waterblock within the area of the rep. but this could be coincedence.

It was in the 1.2.x versions so it might have been fixed. i dunno.
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#21
01/08/2005 (7:21 am)
I can't do anything about it. Resources files have approved by someone at Garage Games before they can be downloaded. I guess it's to prevent people from putting up malicous code.

It's only been 3 days since i sumbitted this so i am not worried yet.
#22
01/08/2005 (7:26 am)
Also you may need to upload it again sometimes it doesn't take.
#23
01/09/2005 (4:09 pm)
Whoops, I didn't know, it's my first resource. It's working now.
#24
05/06/2006 (1:17 pm)
Thanks to Melv and Stephane for all this hard work
#25
05/28/2006 (2:29 pm)
This bug is not in the TGE 1.4 but when i work with the latest compiled version thats comes with TLK the bug is back again, and i am a scripter and level builder ONLY so i hope that someone can compile the TGE+TLK for me.
#26
06/03/2006 (8:34 am)
Hi all, I managed to get the problem on invisable trees solved, but can anyone tell me why I can run through all my trees?
#27
06/03/2006 (9:40 am)
Hi Caleb, probely because youre tree's have bounding boxes thats why you cant walk through them.
#28
06/03/2006 (10:34 am)
The Problem is, I CAN walk right through my trees. In Debug it works fine, I stop when I hit them like a normal tree. In the retail version I can pass right through them like they are not there.
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