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Environment mapping on static objects?

by Keith Johnston · in Torque Game Engine · 09/25/2004 (7:30 am) · 2 replies

Should environment mapping work for static objects? I have seen some posts that indicate it only works for animated models.

I see the environment mapping on the player in starter.fps, but not on some static models I have imported. I have "emap=true" in the datablock for the object.

Keith

#1
09/25/2004 (10:48 am)
It would depend on how you exported it and whether or not you have a channel in the material for emap (reflection).

Then the script would take effect. True or False on how you want to render it.

MAtt