VS Studio .NET Compiler LNK2001 errors
by Mark Holcomb · in Torque Game Engine Advanced · 09/24/2004 (2:58 pm) · 1 replies
I'm running Visual Studio.Net 2002 with ver. 7.0.xxxx. I am running into linker problems when trying to compile the TSE SDK files.
The exact errors are like this one:
max2dtsExporter Max3 error LNK2001: unresolved external symbol "class GFXTextureProfile GFXDefaultStaticDiffuseProfile" (?GFXDefaultStaticDiffuseProfile@@3VGFXTextureProfile@@A)
I have followed the steps to compile the TGE engine successfully, but I'm missing something here. I'm sure it's something pretty obvious to a lot of you folks, but I'm not much of a VC programmer, so any help would be greatly appreciated in getting this working.
Thanks in advance.
The exact errors are like this one:
max2dtsExporter Max3 error LNK2001: unresolved external symbol "class GFXTextureProfile GFXDefaultStaticDiffuseProfile" (?GFXDefaultStaticDiffuseProfile@@3VGFXTextureProfile@@A)
I have followed the steps to compile the TGE engine successfully, but I'm missing something here. I'm sure it's something pretty obvious to a lot of you folks, but I'm not much of a VC programmer, so any help would be greatly appreciated in getting this working.
Thanks in advance.
About the author
Torque Owner Mark Holcomb