Want to use torque BUT!
by Matthew Hoesterey · in Torque Game Engine · 09/24/2004 (11:29 am) · 11 replies
K I posted a while ago that I was trying to decide between Torque and A6
Well I like torques feature list and feel it is a better engine.
ONE PROBLEM!!!!
The one thing that would make me go with A6 is that I can find documentation on how to use it. They have documentation and tutorials on writing each part of the engine. ( for example a movement scripting tutorial, a weapons scripting tutorial, an inventory tutorial, ect....) These tutorials are usefull as they give me a starting place to build off of and on too. They help me understand the workings of the code so I can do something much more complex.
Does torque have simular tutorials and documentation? I can't find anything but basic documantation on the torque engine.
HELP ME OUT. :)
I am planing a Sword fighting RPG/Adventure game.
I want a movement system simular to prince of persia sands of time's (hanging from ledges, Jumping off walls, ect.)
I also want a fighting system that mixs teken, prince of persia, and wire fu movies :).
I am a very talented 3d artist and know C++ though my coding is not the strongest and I have little experiance in the programing area. I have other experienced coders lending limited help and am willing to take time to learn but:
I NEED A STARTING POINT!!!!
could someone please point me to some documentation on how exactly coding works with torque.
Do I have to find the place in all of torques sorce where player movement is handled to modify the code? or is thier a seperate class that handles player movement in which the documentation explanes.
I understand I will have to "invent" this type of movement system as it is not native to torque but am hopeing that someone can point me in the right direction to get started.
Point the way so I can choose torque over A6!
Well I like torques feature list and feel it is a better engine.
ONE PROBLEM!!!!
The one thing that would make me go with A6 is that I can find documentation on how to use it. They have documentation and tutorials on writing each part of the engine. ( for example a movement scripting tutorial, a weapons scripting tutorial, an inventory tutorial, ect....) These tutorials are usefull as they give me a starting place to build off of and on too. They help me understand the workings of the code so I can do something much more complex.
Does torque have simular tutorials and documentation? I can't find anything but basic documantation on the torque engine.
HELP ME OUT. :)
I am planing a Sword fighting RPG/Adventure game.
I want a movement system simular to prince of persia sands of time's (hanging from ledges, Jumping off walls, ect.)
I also want a fighting system that mixs teken, prince of persia, and wire fu movies :).
I am a very talented 3d artist and know C++ though my coding is not the strongest and I have little experiance in the programing area. I have other experienced coders lending limited help and am willing to take time to learn but:
I NEED A STARTING POINT!!!!
could someone please point me to some documentation on how exactly coding works with torque.
Do I have to find the place in all of torques sorce where player movement is handled to modify the code? or is thier a seperate class that handles player movement in which the documentation explanes.
I understand I will have to "invent" this type of movement system as it is not native to torque but am hopeing that someone can point me in the right direction to get started.
Point the way so I can choose torque over A6!
#2
09/24/2004 (12:14 pm)
First in the resources look at an article about swim, crouch and, cralw animations that will help. that, I think, will help. The place to put it is in the player.cs file.
#3
09/24/2004 (12:49 pm)
Search through the resources. There are a number of amazing ones that will help you out. You will have to do quite a bit of programming, though, to reach your desired destination.
#4
As pointed out above, you sometimes need to be an SDK owner to view many of the good tutorials and resources, because they often cover the engine's internal code.
Still, lots is available for public viewing. To start, check out the Torque Tutorials Homepage. It's quite good and will get you started in the right direction, no matter what area you're interested in.
Many of those are general guides, for more specific stuff, be sure to search the forums here (especially the private area, once you get a license), and the resources (note: there are many other resources available, this is just one area of them).
Also, be sure to check out Ken Finney's book on game development with Torque.
Pretty cool stuff. I hope that helps a bit.
09/24/2004 (1:04 pm)
I've actually taken a very thorough look at A6's documentation. They do have some good stuff, but I'm happy to say that between our official docs and resources we have *way* more tutorials and enhancement guides than them. Ours just aren't as well organized... yet. :)As pointed out above, you sometimes need to be an SDK owner to view many of the good tutorials and resources, because they often cover the engine's internal code.
Still, lots is available for public viewing. To start, check out the Torque Tutorials Homepage. It's quite good and will get you started in the right direction, no matter what area you're interested in.
Many of those are general guides, for more specific stuff, be sure to search the forums here (especially the private area, once you get a license), and the resources (note: there are many other resources available, this is just one area of them).
Also, be sure to check out Ken Finney's book on game development with Torque.
Pretty cool stuff. I hope that helps a bit.
#5
www.conitecserver.com/pirvu/au/tutorials.html
09/24/2004 (1:15 pm)
There's an awful lot of broken links on their tutorials page..www.conitecserver.com/pirvu/au/tutorials.html
#6
I own Torque and A5, but I'd never think of developing anything with A5 (I dont' have A6) because there are too many things that restrict you and stand out as an A5 game and make it look rubbish. (I had the 'commercial' version at $199)
My Torque game is rubbish, but thats my fault, and i'm working on it, but there's nothing about using Torque that makes me feel restricted or unprofessional.
The SDK forums are great and the code snippets and resources are invaluable.
my advice start scripting with Torque make a big dent in the engine and find out that having the source and full access to the forums would give you so many more options than 'gamestudio'
I'm not just loving Torque cos I'm here, I'm acutally open to expoloring other engines, but I really don't think gamestudio is the way to go.
My two rambling cents,
Nick
[EDIT: This is getting longer! I re-read your original post, I think you're idea has some complex action in it that may need either your own development or support from third party sources as well. Not sure the documentation over at conitec would help you much more than anywhere else for 'prince of persia/tekken' moves, maybe other game dev forums would provide important information for ya..]
09/24/2004 (4:33 pm)
I wrote a really long, rubbish post, but i'll summarise:I own Torque and A5, but I'd never think of developing anything with A5 (I dont' have A6) because there are too many things that restrict you and stand out as an A5 game and make it look rubbish. (I had the 'commercial' version at $199)
My Torque game is rubbish, but thats my fault, and i'm working on it, but there's nothing about using Torque that makes me feel restricted or unprofessional.
The SDK forums are great and the code snippets and resources are invaluable.
my advice start scripting with Torque make a big dent in the engine and find out that having the source and full access to the forums would give you so many more options than 'gamestudio'
I'm not just loving Torque cos I'm here, I'm acutally open to expoloring other engines, but I really don't think gamestudio is the way to go.
My two rambling cents,
Nick
[EDIT: This is getting longer! I re-read your original post, I think you're idea has some complex action in it that may need either your own development or support from third party sources as well. Not sure the documentation over at conitec would help you much more than anywhere else for 'prince of persia/tekken' moves, maybe other game dev forums would provide important information for ya..]
#7
Thanks for the info. :)
09/24/2004 (7:51 pm)
Thanks. I'll check out the tutorials. Looks like torque is the way to go. The forums are a lot more responsive too :). Thanks for the info. :)
#8
-Jase
09/24/2004 (8:51 pm)
Not to include the community is much more mature with a lot of proffesional level developers to learn from.-Jase
#9
blah,
- Jordan
09/26/2004 (11:51 am)
I own A6, I mainly don't use it because there are problems with their multiplayer functionality that the customers end up trying to figure out then emailing to get fixed. It took gamestudio a year or so just to open up a multiplayer section for their forums... and when they did, the people making multiplayer games would complain about emails they received back from Gamestudio promising to fix/add stuff to the engine... Since no one has the source they're still waiting on all kinds of crap and its taking GameStudio forever since they have their own priority list (which you can vote/suggest on in the forums) overall after trying a few multiplayer games, it sucked really really bad.. I mean some of the objects were in sync and others werent but after about 30 seconds it would just end up crashing with just two people total. Anyways with the torque the multiplayer is nearly flawless in comparison, you can get the souce, and it works on linux, apple, and windows.blah,
- Jordan
#10
12/03/2004 (10:26 am)
I own A6 Pro and it comes with the documentation in a nice searchable thing (kind of like the .NET documentation thing, standard stuff). I just bought Torque because the 3DGS engine kind of sucks. It's really slow. However, I'm finding a difficult time finding the command I need for Torque as well. Torque is a better engine though.
#11
But I'm far more content with Torque, and even Torque's documentation is fairly organized well. Only thing I'd like to see is a search box for the Torque SDK Documentation. Hmmm.. I think i'll post that as a suggestion.
-Jase
12/04/2004 (7:14 pm)
Thats what I liked best about A6, was its searchable helpfile. I never had a problem finding any function I needed - ever.But I'm far more content with Torque, and even Torque's documentation is fairly organized well. Only thing I'd like to see is a search box for the Torque SDK Documentation. Hmmm.. I think i'll post that as a suggestion.
-Jase
Torque Owner Eric Rudisill
That being said, there still is quite a bit that can be done with the scripting alone. But if you're like me, I prefer having the core code at least available to me, in case find something two awkward or "hackish" through a scripting solution.
Good luck on your purchase decision!