Gish
by Joshua Dallman · in General Discussion · 09/23/2004 (4:34 pm) · 23 replies
There isn't a GISH forum yet so I thought I'd start a thread here in the meantime.
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#2
09/23/2004 (4:40 pm)
Same here. I have no clue where to go on that level.
#3
09/23/2004 (5:12 pm)
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#4
09/23/2004 (6:10 pm)
Funny you mention that Joseph. I had downloaded the linux demo a while back on the chronic logic web site & was able to play it under linux (slackware 9.1). I downloaded the one from gg to see if there was anything different in the demo, but I had the same error as you do above. The CL demo doesn't use those 2 dependencies at all. I sent a message to chronic logic with all that info. They indicated to me a couple days ago that they are looking into it.
#5
09/23/2004 (6:13 pm)
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#6
09/23/2004 (7:21 pm)
Over on the chronic logic forum, someone had a parachute error & they were told to turn off the music (the --nomusic option at the command line). There's also one to disable sound (--nosound), but you you need to run the --sound to re-enable that one if you disable it. Hope it helps.
#7
I'm not home so I can't verify 100% but if that's the level where there's one solitary block sitting there, and an arrow underneath, then all you have to do is JUMP up and then press down as you fall, then jump up again (while pressing up) etc. They way it's explained in the first level so you can jump higher. Then, when you actually hit the roof (3 jumps I think) you should press down and D (hard) and you can break the blocks.
Hope this helps, I'll confirm once I get home.
09/23/2004 (11:39 pm)
@Joshua, Jordan:I'm not home so I can't verify 100% but if that's the level where there's one solitary block sitting there, and an arrow underneath, then all you have to do is JUMP up and then press down as you fall, then jump up again (while pressing up) etc. They way it's explained in the first level so you can jump higher. Then, when you actually hit the roof (3 jumps I think) you should press down and D (hard) and you can break the blocks.
Hope this helps, I'll confirm once I get home.
#8
there's no indication that these blocks above you are anything but part of the background, and they certainly don't set a precedent for this obstacle. and in my defense, I did manage to get on the ceiling and "stick" to it -- why that wouldn't make the blocks fall, but jumping up into them would, I don't get. I also didn't know you could use the down arrow key to further squish yourself for jumps -- that's not in the tutorial either.
09/24/2004 (12:01 am)
@Todd, @Jordan: to get past this obstacle in 1-3, you have to jump up to break the blocks ABOVE you in order to free a "big block" above THEM which then falls down to break the barrier below you. there's no indication that these blocks above you are anything but part of the background, and they certainly don't set a precedent for this obstacle. and in my defense, I did manage to get on the ceiling and "stick" to it -- why that wouldn't make the blocks fall, but jumping up into them would, I don't get. I also didn't know you could use the down arrow key to further squish yourself for jumps -- that's not in the tutorial either.
#9
I'm still trying to figure out where all the secrets are. I can only find about one per level, no matter how much time I spend looking.
In any case, from the demo, I think the idea would be more enjoyable if the game was a sort of RPG instead of a puzzle game, using your abilities to find new areas, help weird animals and such.
09/24/2004 (12:11 am)
You can sticky yourself against objects and then harden to pull them. It works basically the same as jumping, except sometimes less powerful than a jump would be, sometimes moreso, yet it usually keeps you stuck to the surface.I'm still trying to figure out where all the secrets are. I can only find about one per level, no matter how much time I spend looking.
In any case, from the demo, I think the idea would be more enjoyable if the game was a sort of RPG instead of a puzzle game, using your abilities to find new areas, help weird animals and such.
#10
Really fun game, though!
I found another way to jump higher... besides pressing up and down... when you're falling press D (harden) and you will fall faster... making you compress more and jump higher.
09/24/2004 (12:38 am)
If those overhaed blocks (in level 1-3) had some obvious cracks in them, that would have been a clue that you could break them... oh well.Really fun game, though!
I found another way to jump higher... besides pressing up and down... when you're falling press D (harden) and you will fall faster... making you compress more and jump higher.
#11
@Joshua:
I did break the roof also (I'd forgotten about that) but as it was an accident and occured AFTER I'd already broken all the floor level blocks already I didn't know whether it was neccessary. Thinking about it, I can only assume there were more blocks lower that required the large blocks helping hand otherwise it would not serve a purpose.
Definately a fun game though... nice and refreshing too :)
09/24/2004 (8:05 am)
This game I find very original and quite fun to play. I don't know about others but something about the idea of relatively realistic physics make a game like that really fun. Similar I guess to the marble type games.@Joshua:
I did break the roof also (I'd forgotten about that) but as it was an accident and occured AFTER I'd already broken all the floor level blocks already I didn't know whether it was neccessary. Thinking about it, I can only assume there were more blocks lower that required the large blocks helping hand otherwise it would not serve a purpose.
Definately a fun game though... nice and refreshing too :)
#12
09/24/2004 (9:02 am)
Quote:If those overhaed blocks (in level 1-3) had some obvious cracks in them, that would have been a clue that you could break themExactly! Then in a later level, throw me the curveball by having the blocks without the cracks. Ah well.
Quote:(harden) and you will fall fasterI thought gravity is supposed to be constant...? Of course, I also thought 12 pound balls of tar aren't supposed to grin...
#13
------------------------------------------------
Linux users
------------------------------------------------
You must have SDL (www.libsdl.org), OpenAL (www.openal.com) , and Ogg Vorbis
(www.vorbis.com) libraries installed for Gish to work properly. Gish also must
be run in X from the actual folder its installed in. If you have problems with
Gish crashing try running it with the no music option ./gish -nomusic or the
no sound option ./gish -nosound. To turn the sound back on you must use ./gish
-sound.
Also make sure you are X is in 24 or 32 bit color mode. I will check the demo because it should not have the crypto and ssl dependencies, although the full version will. I will at least add it to the readme.
09/24/2004 (10:04 am)
From the readme:------------------------------------------------
Linux users
------------------------------------------------
You must have SDL (www.libsdl.org), OpenAL (www.openal.com) , and Ogg Vorbis
(www.vorbis.com) libraries installed for Gish to work properly. Gish also must
be run in X from the actual folder its installed in. If you have problems with
Gish crashing try running it with the no music option ./gish -nomusic or the
no sound option ./gish -nosound. To turn the sound back on you must use ./gish
-sound.
Also make sure you are X is in 24 or 32 bit color mode. I will check the demo because it should not have the crypto and ssl dependencies, although the full version will. I will at least add it to the readme.
#14
09/24/2004 (1:26 pm)
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#15
09/24/2004 (1:56 pm)
Yeah I just noticed that was not in the readem, could have sworn I put it in there :) It would be even better to just fix it so it does not crash, maybe we will do that :)
#17
09/24/2004 (11:59 pm)
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#18
The best way to do it I found was to fall down the first shaft, bounce up and grab my way into the center, get the coins, fall down the right shaft, get the coins in the bottom, climb up the far right wall, drop down the top again in the middle in one of the thin shafts, drop down to get the coins, grab my way up the middle, drop down the other one and collect the coins on the left of the bottom to finish.
Even doing that (and messing up slightly) I'd say it's only possible to get about 1:10 left on the clock, mainly because the best I could do was 1:04.5.
09/25/2004 (1:27 am)
1:21? What order are you getting the coins in anyway?The best way to do it I found was to fall down the first shaft, bounce up and grab my way into the center, get the coins, fall down the right shaft, get the coins in the bottom, climb up the far right wall, drop down the top again in the middle in one of the thin shafts, drop down to get the coins, grab my way up the middle, drop down the other one and collect the coins on the left of the bottom to finish.
Even doing that (and messing up slightly) I'd say it's only possible to get about 1:10 left on the clock, mainly because the best I could do was 1:04.5.
#19
1:21.5
I guess that's as good as it gets. I could imagine myself shaving off about another .5, but I'd have to be perfect in all ways. My hands scream arthritis though, so bleh.
09/25/2004 (2:47 am)
Nevermind. I had never bothered trying to take the "obvious path."1:21.5
I guess that's as good as it gets. I could imagine myself shaving off about another .5, but I'd have to be perfect in all ways. My hands scream arthritis though, so bleh.
#20
I say that mainly because the sandbox mode has been one of the most enjoyable for me. I also say this because the three levels for each MP mode get old pretty fast. I know that the including of a map editor is something that the programmer has to have planned before he even begins making the game, but this game would greatly benefit from this addition.
I'm glad you guys are showing off scores already. I'm hoping someone will make a site that allows us to upload replays and such.
09/25/2004 (6:38 am)
This game NEEDS a map editor.I say that mainly because the sandbox mode has been one of the most enjoyable for me. I also say this because the three levels for each MP mode get old pretty fast. I know that the including of a map editor is something that the programmer has to have planned before he even begins making the game, but this game would greatly benefit from this addition.
I'm glad you guys are showing off scores already. I'm hoping someone will make a site that allows us to upload replays and such.
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