Game Development Community

Python and TGE Python?

by Kevin Dahlhausen · in Torque Game Engine · 09/23/2004 (3:54 pm) · 2 replies

I was wondering if TGE Python is still being maintained? Does anyone out there have any experience with it as compared to the normal torque script? I would love to use it instead of torque script - not that there is anything wrong with the script, but I really love the python language.

#1
09/23/2004 (4:05 pm)
TGEPython isn't actively maintained (at least not by me)... I did use it in a protoype that was 600k+ of Python code (integrated Torque with the Twisted framework, etc)... TGEPython worked really, really well...

There were a number of features I added, which aren't in the TGEPython distrib available... Things that took modifying the Torque Script interpreter... I don't have time to dig or package this stuff up...

Python is my favorite language... I will be releasing some really cool Python RPG code in the not so distant future (under the terms of the GPL)

-Josh Ritter
Technical Director
Prairie Games
#2
09/23/2004 (4:23 pm)
Great, I look forward to that. I think if I knew TGE better I'd have a go at creating wrappers myself with SWIG / SIP / or BOOST.