Some Editor Related Questions
by superdeformed · in Torque Game Engine Advanced · 09/20/2004 (1:07 pm) · 4 replies
Hey all
I have been asked by my artist is my team to do some work on the Inbuilt editor system that comes with TSE (mainly TSE cuase thats what we are going to be using )
The Like the Editor on a whole (they think its better then unreal ed in some repsects) . but they asked me if i could change some things.
the main one at the momment is that they want the editor to run not in game as sutch (well still in the engine ) but setting it up so they don't need to go into the engine - load a level- then click new mission. they want to click on say TorqueEd.exe and it will bring the interface up with a blank canvice (with say a flat hight field map or what ever). had a wee tinker about but looking for advice on if this could be done.
also they are looking for a kinda wizard feature when you click new mission to bring up some options that will general alot of stuff for them so they can make quick levels to test stuff ( this will mostly bee stuff like hill layouts , water levels , maybe trees from just a general min hight to max hight on the mountain and density of trees. and some other things to do with skybox's and the like) , might be a good feature for beginners.
and also a way to edit shaders in the editor so they can change them on the fly and see what they look like straight away kinda.
any suggestions or comments
regards
Eul0gy
I have been asked by my artist is my team to do some work on the Inbuilt editor system that comes with TSE (mainly TSE cuase thats what we are going to be using )
The Like the Editor on a whole (they think its better then unreal ed in some repsects) . but they asked me if i could change some things.
the main one at the momment is that they want the editor to run not in game as sutch (well still in the engine ) but setting it up so they don't need to go into the engine - load a level- then click new mission. they want to click on say TorqueEd.exe and it will bring the interface up with a blank canvice (with say a flat hight field map or what ever). had a wee tinker about but looking for advice on if this could be done.
also they are looking for a kinda wizard feature when you click new mission to bring up some options that will general alot of stuff for them so they can make quick levels to test stuff ( this will mostly bee stuff like hill layouts , water levels , maybe trees from just a general min hight to max hight on the mountain and density of trees. and some other things to do with skybox's and the like) , might be a good feature for beginners.
and also a way to edit shaders in the editor so they can change them on the fly and see what they look like straight away kinda.
any suggestions or comments
regards
Eul0gy
#2
if people want ill ad updates to my .plan or in a forum thread. any suggestions or ideas for features people would like to see in the builds ill take them onboard and release to the public
regards
Eul0gy
09/21/2004 (8:57 am)
Cheers got some idea's to get working with if people want ill ad updates to my .plan or in a forum thread. any suggestions or ideas for features people would like to see in the builds ill take them onboard and release to the public
regards
Eul0gy
#3
10/08/2004 (4:06 am)
Comming back to this thread , im wonderin how interested other people would be in having this project released into the public ?
#4
10/08/2004 (7:30 am)
Very interested here(specifically onthe shader part), and i would be willign to contribute.
Torque Owner Kyle Goodwin
As for the default hills water etc. etc., this should all be fairly easy to do as well, but it will require figuring out what good defaults are. I'm not so sure about editing shaders in the editor. It ought to be possible but I'm not sure if it'd be easy or not since I've never tried.