On Game Start - Init Camera - No Player
by StormEc · in General Discussion · 09/18/2004 (4:24 am) · 6 replies
Greetings
in the torque demo where they show off the engine, they start the game from a sky camera looking down on the town.
If i start a new mission, and enter it, a player is created.
how can i start on an empty mission with a camera sitting in the sky?
My game is more on controlling ai bots than fps..
cheers
in the torque demo where they show off the engine, they start the game from a sky camera looking down on the town.
If i start a new mission, and enter it, a player is created.
how can i start on an empty mission with a camera sitting in the sky?
My game is more on controlling ai bots than fps..
cheers
#2
//%this.spawnPlayer();
Commented this out
load the game, it gets stuck on "loading objects"
Wont enter game.
Help ....
09/18/2004 (5:22 am)
// Create a player object.//%this.spawnPlayer();
Commented this out
load the game, it gets stuck on "loading objects"
Wont enter game.
Help ....
#4
http://www.garagegames.com/mg/forums/result.thread.php?qt=15425
09/18/2004 (1:25 pm)
You mean this:http://www.garagegames.com/mg/forums/result.thread.php?qt=15425
#5
cheers
09/19/2004 (5:36 am)
Thanks, now here the big one, to have the mouse pointer active in the gui while the camera works in the background...cheers
Torque 3D Owner Tom Bampton
Poke around in that file, also have a look through the demo scripts (as in the demo directory, not starter.fps), all the source for the demo is in there so you can figure out how that was done.
There are also some camera related resources that are worth a look and will probably more along the lines of what you want. Check out the Advanced Camera resource.
T.