PlayerFootprint
by Howard Dortch · in Torque Game Engine · 09/17/2004 (6:15 pm) · 4 replies
I added a different player model to the game and I dont see any footprints or dust. I used the fps.starter for the player and just changed the dts to my player model. Is there something the artist has to do exporting the model to get this to work?
#3
read the Max Docs for more infomation. Those nodes have nothing to do with it
TRouble shooting question 15
BTW do a query in the search "foot trigger" in the "forum" section and you will find others who have had this dillema
09/17/2004 (7:38 pm)
There are triggers assoiciated with the animationsread the Max Docs for more infomation. Those nodes have nothing to do with it
TRouble shooting question 15
Quote:
15. How can I make it easier to have sounds added to the actions of my character?
Although your programmer would need to do the actual work implementation of this, you can help out in the processes of triggering a sound from an animation by putting a key and a key value in the trigger track of the sequence helper.
BTW do a query in the search "foot trigger" in the "forum" section and you will find others who have had this dillema
#4
09/19/2004 (4:54 pm)
Ok I got the foot prints working and the sounds but no footpuffs or dust. Anyone know what would stop the dust from showing up?
Torque Owner Gonzo T. Clown
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