Game Development Community

PlayerFootprint

by Howard Dortch · in Torque Game Engine · 09/17/2004 (6:15 pm) · 4 replies

I added a different player model to the game and I dont see any footprints or dust. I used the fps.starter for the player and just changed the dts to my player model. Is there something the artist has to do exporting the model to get this to work?

#1
09/17/2004 (6:54 pm)
If it worked before you changed the model, then you may need the nodes...

ski0
ski1
#2
09/17/2004 (7:09 pm)
Yes the orc worked fine.
Nodes on the model for the feet? Any more info?
#3
09/17/2004 (7:38 pm)
There are triggers assoiciated with the animations
read the Max Docs for more infomation. Those nodes have nothing to do with it

TRouble shooting question 15
Quote:
15. How can I make it easier to have sounds added to the actions of my character?

Although your programmer would need to do the actual work implementation of this, you can help out in the processes of triggering a sound from an animation by putting a key and a key value in the trigger track of the sequence helper.


BTW do a query in the search "foot trigger" in the "forum" section and you will find others who have had this dillema
#4
09/19/2004 (4:54 pm)
Ok I got the foot prints working and the sounds but no footpuffs or dust. Anyone know what would stop the dust from showing up?