Game Development Community

Quick Question for Ben Garney

by David Dougher · in Torque Game Engine · 09/17/2004 (7:23 am) · 4 replies

I was curious. I noticed that you recently added some gamepad support to the torque engine patching it to the joystick code. Did you consider working with this resource which adds gamepad, drivingwheel and flightstick yoke? If so, why didn't you use it?

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4324

About the author

Owner - Pariah Games, Adjunct Professor - Bristol Community College, Mentor - Game Design - Met School Newport, Mentor - Game Design - Met School Providence


#1
09/19/2004 (9:14 am)
David I'm just guessing but maybe the reason is this quoted bit from that resource: "Uses DirectInput so only works with Windows (sorry)."

Perhaps they don't want to release any solution that is not for all targetted platforms?
#2
09/19/2004 (10:12 am)
Thought of that, but Ben's changes only applied to Windows as well.
#3
09/19/2004 (10:31 am)
Hmm, I wonder if there would be any interest in an expansion pack that added cross-platform joystick support to Torque. One of the developers on my team has quite some nice stuff running in our custom 3d engine. We might be able to port it over to Torque...
#4
09/19/2004 (11:41 am)
Hey, Sounds like a very cool idea to me. Input is always a pain, if someone already has a library to handle cross platform joystick stuff then I think you should definately think about submiting it.

Ben