Keep-out areas in open terrain
by Ray Depew · in Torque Game Engine · 09/16/2004 (7:25 pm) · 4 replies
In building my ski game, I need to have a way to keep the skiers on the runs and out of the trees (and avalanche areas, I guess).
In a perfectly flat terrain, I could create huge boxes, and make the walls into billboards with trees on them, like in Nintendo's "Goldeneye" game. However, this is a sloping terrain (that's the whole point of it!) and it's harder to build a huge box that goes on a slope.
What I'm looking for is a fence or some other boundary that cannot be crossed. Ideally, a skier who collided with the boundary would fall, just like a skier who skis into the trees on a real slope will fall.
And I need to string this boundary up EVERYWHERE, so it has to be low poly count.
Ideas?
In a perfectly flat terrain, I could create huge boxes, and make the walls into billboards with trees on them, like in Nintendo's "Goldeneye" game. However, this is a sloping terrain (that's the whole point of it!) and it's harder to build a huge box that goes on a slope.
What I'm looking for is a fence or some other boundary that cannot be crossed. Ideally, a skier who collided with the boundary would fall, just like a skier who skis into the trees on a real slope will fall.
And I need to string this boundary up EVERYWHERE, so it has to be low poly count.
Ideas?
#2
09/16/2004 (8:11 pm)
So I can make a two-dimensional, zero-thickness, shape? That would be ideal.
#3
09/16/2004 (8:19 pm)
Or you can make a triangle with the tip at the top of the fence, and the little wide base at the bottom of the fence. From the end it would look like two fences leaning on each other slightly.
Torque Owner CdnGater
Duggan Software Studio
Sounds kinda fun.